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First, I want to thank @Bnaya very much for creating and sharing this great library, and for putting in the effort to maintain it. Keep up the great work!
My main question is why projects like Node.js do not provide a solution like this out of the box. IMO, any application that requires sharing large objects between worker threads benefits from not having to permanently serialize and deserialize the objects. Yet, this objectbuffer is the only solution I could find that comes close to what I would consider a proper SharedObjectBuffer implementation. Can anybody give me a reason for this? A frequent "excuse" to not implement SharedObjectBuffers are potential race conditions, but, as this project shows, this can be solved with locks...