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Added Unity3D support
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BlueRaja committed May 13, 2017
1 parent 9cf3ede commit 66027ec
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Showing 6 changed files with 246 additions and 0 deletions.
4 changes: 4 additions & 0 deletions .gitignore
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Expand Up @@ -8,6 +8,10 @@
/Priority Queue UWP/obj
/Priority Queue PCL/bin
/Priority Queue PCL/obj
/Priority Queue Unity Full/bin
/Priority Queue Unity Full/obj
/Priority Queue Unity Subset/bin
/Priority Queue Unity Subset/obj
*.user
*.suo
/packages/
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81 changes: 81 additions & 0 deletions Priority Queue Unity Full/Priority Queue Unity Full.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CD185A26-FCA6-45B8-922C-98F66D20C2B6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Priority_Queue</RootNamespace>
<AssemblyName>Priority Queue</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\Priority Queue.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Priority Queue\FastPriorityQueue.cs">
<Link>FastPriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\FastPriorityQueueNode.cs">
<Link>FastPriorityQueueNode.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\GenericPriorityQueue.cs">
<Link>GenericPriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\GenericPriorityQueueNode.cs">
<Link>GenericPriorityQueueNode.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\IFixedSizePriorityQueue.cs">
<Link>IFixedSizePriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\IPriorityQueue.cs">
<Link>IPriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\SimplePriorityQueue.cs">
<Link>SimplePriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\StablePriorityQueue.cs">
<Link>StablePriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\StablePriorityQueueNode.cs">
<Link>StablePriorityQueueNode.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
30 changes: 30 additions & 0 deletions Priority Queue Unity Full/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Highly Optimized Priority Queue")]
[assembly: AssemblyDescription("A highly optimized Priority Queue for path-finding and related applications")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Highly Optimized Priority Queue")]
[assembly: AssemblyCopyright("Copyright © BlueRaja 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

[assembly: InternalsVisibleToAttribute("Priority Queue Tests")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("4.1.1")]
[assembly: AssemblyFileVersion("4.1.1")]
81 changes: 81 additions & 0 deletions Priority Queue Unity Subset/Priority Queue Unity Subset.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5A81939B-66C1-4DF7-9D25-BA6A814CEC83}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Priority_Queue</RootNamespace>
<AssemblyName>Priority Queue</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\Priority Queue.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Priority Queue\FastPriorityQueue.cs">
<Link>FastPriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\FastPriorityQueueNode.cs">
<Link>FastPriorityQueueNode.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\GenericPriorityQueue.cs">
<Link>GenericPriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\GenericPriorityQueueNode.cs">
<Link>GenericPriorityQueueNode.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\IFixedSizePriorityQueue.cs">
<Link>IFixedSizePriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\IPriorityQueue.cs">
<Link>IPriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\SimplePriorityQueue.cs">
<Link>SimplePriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\StablePriorityQueue.cs">
<Link>StablePriorityQueue.cs</Link>
</Compile>
<Compile Include="..\Priority Queue\StablePriorityQueueNode.cs">
<Link>StablePriorityQueueNode.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
30 changes: 30 additions & 0 deletions Priority Queue Unity Subset/Properties/AssemblyInfo.cs
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@@ -0,0 +1,30 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Highly Optimized Priority Queue")]
[assembly: AssemblyDescription("A highly optimized Priority Queue for path-finding and related applications")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Highly Optimized Priority Queue")]
[assembly: AssemblyCopyright("Copyright © BlueRaja 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

[assembly: InternalsVisibleToAttribute("Priority Queue Tests")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("4.1.1")]
[assembly: AssemblyFileVersion("4.1.1")]
20 changes: 20 additions & 0 deletions Priority Queue.sln
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Expand Up @@ -13,6 +13,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Priority Queue UWP", "Prior
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Priority Queue PCL", "Priority Queue PCL\Priority Queue PCL.csproj", "{BB31B500-D012-40E1-AC35-0C74C09B269F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Priority Queue Unity Full", "Priority Queue Unity Full\Priority Queue Unity Full.csproj", "{CD185A26-FCA6-45B8-922C-98F66D20C2B6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Priority Queue Unity Subset", "Priority Queue Unity Subset\Priority Queue Unity Subset.csproj", "{5A81939B-66C1-4DF7-9D25-BA6A814CEC83}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Expand Down Expand Up @@ -61,6 +65,22 @@ Global
{BB31B500-D012-40E1-AC35-0C74C09B269F}.Release 4.5|Any CPU.Build.0 = Release|Any CPU
{BB31B500-D012-40E1-AC35-0C74C09B269F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BB31B500-D012-40E1-AC35-0C74C09B269F}.Release|Any CPU.Build.0 = Release|Any CPU
{CD185A26-FCA6-45B8-922C-98F66D20C2B6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CD185A26-FCA6-45B8-922C-98F66D20C2B6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CD185A26-FCA6-45B8-922C-98F66D20C2B6}.Release 2.0|Any CPU.ActiveCfg = Release|Any CPU
{CD185A26-FCA6-45B8-922C-98F66D20C2B6}.Release 2.0|Any CPU.Build.0 = Release|Any CPU
{CD185A26-FCA6-45B8-922C-98F66D20C2B6}.Release 4.5|Any CPU.ActiveCfg = Release|Any CPU
{CD185A26-FCA6-45B8-922C-98F66D20C2B6}.Release 4.5|Any CPU.Build.0 = Release|Any CPU
{CD185A26-FCA6-45B8-922C-98F66D20C2B6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CD185A26-FCA6-45B8-922C-98F66D20C2B6}.Release|Any CPU.Build.0 = Release|Any CPU
{5A81939B-66C1-4DF7-9D25-BA6A814CEC83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5A81939B-66C1-4DF7-9D25-BA6A814CEC83}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5A81939B-66C1-4DF7-9D25-BA6A814CEC83}.Release 2.0|Any CPU.ActiveCfg = Release|Any CPU
{5A81939B-66C1-4DF7-9D25-BA6A814CEC83}.Release 2.0|Any CPU.Build.0 = Release|Any CPU
{5A81939B-66C1-4DF7-9D25-BA6A814CEC83}.Release 4.5|Any CPU.ActiveCfg = Release|Any CPU
{5A81939B-66C1-4DF7-9D25-BA6A814CEC83}.Release 4.5|Any CPU.Build.0 = Release|Any CPU
{5A81939B-66C1-4DF7-9D25-BA6A814CEC83}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5A81939B-66C1-4DF7-9D25-BA6A814CEC83}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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