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Pbrt fixes #902

Merged
merged 7 commits into from
Dec 7, 2020
Merged

Pbrt fixes #902

merged 7 commits into from
Dec 7, 2020

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NadirRoGue
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  • Better adjustment of simulation lighting threshold
  • Scene rebuild optimization
  • Transformation take into account rotation center
  • Use pbrt::Float instead of float on PBRTSDFGeometryShape
  • Adding sampling methods to PBRTSDFGeometryShape to be used as light source
  • Added support to render custom background colors, as well as transparent background images.

@NadirRoGue NadirRoGue requested a review from chevtche December 7, 2020 08:49
@NadirRoGue NadirRoGue merged commit 2efa2f8 into BlueBrain:master Dec 7, 2020
@NadirRoGue NadirRoGue deleted the pbrt_fixes branch February 1, 2021 11:03
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2 participants