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Fixed how compartment report offsets are saved into texture coordinates #192

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Aug 2, 2017
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7 changes: 4 additions & 3 deletions brayns/io/MorphologyLoader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -486,7 +486,6 @@ bool MorphologyLoader::importCircuit(const servus::URI& circuitConfig,
return false;
}
const Matrix4fs& transforms = circuit.getTransforms(gids);

const brain::URIs& uris = circuit.getMorphologyURIs(gids);

brain::GIDSet cr_gids;
Expand Down Expand Up @@ -917,8 +916,10 @@ bool MorphologyLoader::_positionInCircuitBoundingBox(
Vector2f MorphologyLoader::_getOffsetAsVector2f(const uint64_t offset)
{
Vector2f offsets;
offsets.x() = static_cast<float>(offset % NO_OFFSET);
offsets.y() = std::floor(static_cast<uint32_t>(offset / NO_OFFSET));
double y = offset / NO_OFFSET;
double x = offset - y * NO_OFFSET;
offsets.x() = x;
offsets.y() = y;
return offsets;
}

Expand Down
4 changes: 3 additions & 1 deletion plugins/engines/ospray/ispc/render/SimulationRenderer.ispc
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,9 @@ inline varying vec4f
lightEmission = make_vec3f(0.f);
varying vec4f color = make_vec4f(0.f);
varying float value = 0.f;
varying int64 index = dg.st.y * 1e6 + dg.st.x;
double x = dg.st.x;
double y = dg.st.y;
varying uint64 index = y * NO_OFFSET + x;
if (index >= 0 && index < self->simulationDataSize)
value = self->simulationData[index];
else
Expand Down
1 change: 1 addition & 0 deletions plugins/engines/ospray/ispc/render/utils/Consts.ih
Original file line number Diff line number Diff line change
Expand Up @@ -31,3 +31,4 @@
#define DEFAULT_VOLUME_SHADOW_THRESHOLD 0.5f
#define DEFAULT_SKYBOX_INTENSITY 0.3f
#define NB_MAX_SAMPLES_PER_RAY 32
#define NO_OFFSET 1e6f