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Tags: BlockBuilder57/LSIIC

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v1.6

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- Remove SmartPalming (now vanilla feature)

- Remove Banger spawnlocking (now vanilla feature)

v1.5

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- Switch from lib folder to NuGet packages

- Remove VirtualObjectsInjector
- Perf improvement on Banger patch
- Remove lib folder
- Update protecteds to public due to NuGet packages
- Add Thunderstore metadata
- Add "Spawn ModPanelV2" button to the wrist menu
- Use Sodalite's GetFirearmChambers function for smart palming
- Make smart palming always apply (provided it's on) for multi-chambered weapons
- Fix missing method controls all over
- Fix some Unity editor compile errors

v1.4

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- Fixed multi-barrel weapons breaking the held object page

- Fixed handguns without a slide release breaking when HasSlideReleaseControl was set to true on them
- Added the Portable Grab Point
- Added the Debug page to ModPanelV2
- Performance improvements for ModPanelV2, should perform better for lower spec users
- Reduced console spam from VirtualObjectsInjector
- Updated a few wrist menu/ModPanelV2 info printouts

v1.3

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Bump to v1.3, update README

Also forgot to undo change in SpectatorCamera infographic

v1.2

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- Improved revolver (and similar) chamber checking in ModPanelV2

- Added ability to preserve ObjectControls through clears
- Fix SetMaxValue to use the right type
- Fix VirtualObjectsInjector failing when VirtualObjects folder doesn't exist
- Add injected ItemSpawnerIDs to SpawnerIDDic

v1.1

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- Fix chamber, handgun, open bolt, and closed bolt ObjectControls

- Allow pickup of PivotLocker (Hover Bench) when it has an object
- Dumb typo fix for VirtualObjectInjector

v1.0

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Initial release