Before using UCT, please make sure to read and understand the License, Commercial Use, and Copyright Notice. By using UCT, you agree to comply with all related terms.
You are currently browsing the Develop branch of Undertale-Changer-Template (UCT). The latest updates for UCT will be prioritized in this branch.
The stable version UCT v1.0.7 is stored in the Main branch. If you need a stable version, it is recommended to switch to that branch.
If you would like to participate in testing new versions of UCT or contribute code to the project, please develop based on the Develop branch!
If you encounter any issues with the template, feel free to submit an issue or contact me!
If you want to participate in testing new versions of UCT or contribute to its development, please check out the Develop branch.
You can view the current change log of UCT through CHANGELOG.md, and you can also check PLAN.md to understand the update plan of UCT.
Want to learn how to use UCT? Check out the UCT tutorials (WIP) or DeepWiki !
An UNDERTALE fan game template based on unity engine.
English | 简体中文 | 繁體中文 |
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This project began in early 2022 and was completed solely by me (Bli_AIk).
Prior to this, I had created a rudimentary Undertale fan battle template (unreleased) and used it to develop a game project.
However, I was unsatisfied with the results of the old template. As a result, I aimed to create a template capable of producing a complete fan game.
This marks the first step of the long journey for this project.
The project has used URP.
For now, the template includes the following contents:
Title scene, rename scene,overworld scene,battle scene,gameover scene.
Contains an external language pack system.
You can use this template to create your own game or modify the original code.
However, please make sure to prominently display "Undertale-Changer-Template" in a visible location.
- Make sure you have purchased and played Undertale, you can click here to purchase it.
- Download and extract the files to a location of your choice, preferably in a path that is entirely in English.
- Import the files into Unity.
- Open the project in Unity, and you're good to go.
Currently compatible with Unity Editor version: 2021.3.15f1 LTS
I recommend using this version or a higher one for the best experience.
But it is not recommended to use the 2022 version, otherwise the template may have issues.
- Clipper2
- DOTween
- LibTessDotNet
- Live2D
- TextMesh Pro
- More Effective Coroutines
- Fusion Pixel Font
- RiderFlow
- Pinyin4NET
- NuGetForUnity
- chineseStroke
- Alchemy
- UnityTimer
- ink-unity-integration
Thank you very much to the contributors of the above libraries/plugins for providing excellent tools and technical support for this project!
Another note: Since the project development took a long time and dependencies were not recorded from the beginning, there may be omissions. No infringement is intended. If there are any omissions, please inform us through Issue, thank you!
The following individuals have contributed to this project.
A huge, heartfelt thank you to each and every one of you! 🎔
If you find a bug, want to fix an issue, or want to improve the project, please read the Contributing Guide.