The official Bitski SDK for iOS. Build decentralized iOS apps with Ethereum with OAuth-based cross-platform wallet.
- Read our Documentation or the API Reference to get started.
- Want to see an example of the SDK in action? Check out our iOS Example Dapp.
- Learn more about what's possible with Ethereum on iOS at Web3.swift.
To run the example project, clone the repo, and run pod install
from the Example directory first. You'll need to add your client id and redirect url to AppDelegate
.
- Currently only supports iOS 11 and above
Bitski is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'Bitski'
First, get a client ID by creating an app here. Make sure you select 'Native App' for App Type.
You'll also need to add the redirectURL
you use in the app under Redirect URLs in the developer portal. This ensures that only urls that you trust can be used with your client id.
In your app, you'll initialize an instance of Bitski:
// Replace redirect URL with an url scheme that will hit your native app
Bitski.shared = Bitski(clientID: "<YOUR CLIENT ID>", redirectURL: URL(string: "exampleapp://application/callback")!)
We provide a convenient static place to initialize your instance in Bitski.shared
, but if you want to avoid using a singleton you can store your instance however
works best for you.
Once you have an instance of Bitski
configured, you can check the signed in status. The user will need to be logged in before making any Web3 calls.
if Bitski.shared?.isLoggedIn == true {
self.web3 = Bitski.shared?.getWeb3()
// show logged in state
} else {
// show logged out state
}
To sign in, simply call signIn()
(this will open a browser window):
Bitski.shared?.signIn() { error in
// Once signed in, get an instance of Web3
self.web3 = Bitski.shared?.getWeb3()
// or, specify a network with getWeb3(network:)
}
A user will remain signed in indefinitely, unless the access token is revoked. To explicitly sign out:
Bitski.shared?.signOut()
If you're developing locally (like with truffle develop or ganache), you can use the development network instead.
let network: Bitski.Network = .development(url: "http://localhost:9545", chainId: 0) //or use your local IP if building for a device.
let web3 = Bitski.getWeb3(network: network)
Notifications will be posted when the user is signed in and signed out (Bitski.LoggedInNotification
and Bitski.LoggedOutNotification
) respectively.
A user can be signed out either explicitly, or implicitly if the access token is revoked. Therefore, it's a good practice to respond to these notifications.
NotificationCenter.default.addObserver(self, selector: #selector(userDidLogout), name: Bitski.LoggedOutNotification, object: nil)
Once you have an instance of Web3 intialized, you can use it to make Ethereum calls and transactions. We provide full access to the Ethereum network through our API.
// Example: Make a simple transfer transaction
firstly {
web3.eth.accounts().firstValue
}.then { account in
let to = try? EthereumAddress(hex: "SOME ADDRESS", eip55: false)
let transaction = EthereumTransaction(nonce: nil, gasPrice: EthereumQuantity(quantity: 1.gwei), gas: EthereumQuantity(quantity: 21.gwei), from: account, to: to, value: EthereumQuantity(quantity: 1.eth))
return web3.eth.sendTransaction(transaction: transaction)
}.then { transactionHash in
web3.eth.getTransactionReceipt(transactionHash)
}.done { receipt in
let watcher = TransactionWatcher(hash: transactionHash, web3: web3)
watcher.expectedConfirmations = 3
watcher.delegate = self
self.transactionWatcher = watcher
}
For more about what you can do in Web3, see Web3.swift.
Our Web3 provider lets you send transactions to be signed, but the user must explictly approve them. For security, this authorization happens in our web UI and will display as a browser modal above your application. Once the transaction has been approved or rejected, the modal will dismiss. For the best experience we recommend limiting the amount of transactions you send.
Bitski provides a “bug bounty” to engage with the security researchers in the community. If you have found a vulnerability in our product or service, please submit a vulnerability report to the Bitski security team.
Bitski is available under the MIT license. See the LICENSE file for more info.