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CHANGELOG.md

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Changelog

v1.3.2

Implemented changes:

  • Added changelog

Fixed bugs:

  • Fixed a bug in exporting KHR_lights_punctual to glTF where ambient was still being indexed, causing the resulting glTF to cause errors in loaders (BabylonJS#340)

v1.3.3

Implemented changes:

  • Added checkbox to toggle KHR_lights_punctual in exporter
  • Remove copyright from glTF files

v1.3.4

Fixed bugs:

  • Fixed a bug in exporting occlusion textures without enabling the mergeAO flag

v1.3.5

Implemented changes:

  • KHR_texture_transform is now disabled by default but can be enabled with a checkbox in the exporter interface
  • KHR_texture_transform is now implemented as a used and required extension in the glTF file

v1.3.6

Implemented changes:

  • KHR_materials_unlit can now be toggled from the exporter iterface
  • Alpha Test can now be enabled by setting "babylonAlphaTest" as a boolean custom attribute on a material

v1.3.7

Implemented changes:

v1.3.8

Fixed bugs:

  • Fixed normals for models that contain offset transforms (BabylonJS#360)

v1.3.9

Fixed bugs:

  • Fixed bug where setting the base color texture overwrites the base color factor (BabylonJS#367)

v1.3.10

Fixed bugs:

  • Fixed bug where export would fail if the number of max material param blocks is 0 (BabylonJS#392)

v1.3.11

Fixed bugs:

  • Fixed bug where binary babylon files were not copied to the output directory (BabylonJS#397)

v1.3.12

Fixed bugs:

  • Fixed bug where texture names are changed when exporting from the exporter(BabylonJS#379)

v1.3.13

Fixed bugs:

  • Fixed bug where babylonbinarymeshdata file was not getting copied to the output directory(BabylonJS#401)

v1.3.14

Fixed bugs:

  • Fixed bug where texture transform offset and scale is not exported correctly using glTF (BabylonJS#383)

v1.3.15

Fixed bugs:

  • Fixed bug where morph target normals were not exported unless the property menu was opened (BabylonJS#382)

v1.3.16

Fixed bugs:

  • Fixed issue where the scale factor was treated as 1 / scale factor in the exported glTF (BabylonJS#394)

v1.3.17

Fixed bugs:

  • Fixed issue where textures with different texture transforms applied were not exported properly with glTF (BabylonJS#409)

v1.3.18

Fixed bugs:

  • Fixed issue where a texture connected to multiple material inputs would be cloned on export instead of reused (BabylonJS#386)

v1.3.19

Fixed bugs:

  • Fixed issue where standard materials with different texture transforms were not exported to glTF (BabylonJS#409)

v1.3.20

Fixed bugs:

  • Allow ambient occlusion texture coordinates and texture transforms to be respected when merged with an ORM texture (BabylonJS#385)

v1.3.21

Fixed bugs:

  • fixed material-slot allocation for Arnold materials to better withstand changes to slot IDs (due to feature changes on arnold material)
  • optimizedmaterial-alphasettings-export by adding .png to valid extensions when exporting opaque materials (BabylonJS#416)

v1.3.22

Fixed bugs:

  • modify texture name if it is not a valid uri name (BabylonJS#419)

v1.3.23

Changes:

  • preserve texture name if it is not a valid uri name, but modify within glTF file (BabylonJS#419)

v1.3.24

Changes:

v1.3.25

Fixed Bugs:

  • Fixed bug in GLTFImage uri which caused glb files to not export (BabylonJS#423)

v1.3.26

Fixed Bugs:

  • Fixed bug in GLTFImage uri which caused glb files with textures containing spaces to not export (BabylonJS#429)

v1.3.27

Fixed Bugs:

  • Fixed issue where shell material may fail to export (BabylonJS#413)

v1.3.28

Implemented Changes:

  • Joint indices for glTF are now set to 0 instead of joint count

v1.3.29

Fixed Bugs:

  • Change "tag" to "tags" in babylon file and glTF extras (BabylonJS#436)

v1.3.30

Implemented Changes:

v1.3.31

Fixed Bugs:

  • Disable exporting a multimaterial connect to another multimaterial (BabylonJS#384)

v1.3.32

Fixed Bugs:

  • Fixed bug causing DirectX material to fail the exporter (BabylonJS#405)

v1.3.33

Fixed Bugs:

  • Fixed bug where KHR_texture_transform warning is always displayed (BabylonJS#460)

v1.3.34

Implemented Changes

  • Added @MackeyK24 's support for BabylonMesh LOD (BabylonJS#479)

v1.3.35

Implemented Changes

  • Added @elpie89 's implementation for different unit scale systems (BabylonJS#481)

  • Added @MackeyK24 's Support for Bablyon Lightmap mode parsing (BabylonJS#486)

  • Added @MackeyK24 's Support for Babylon Link Transform Nodes (BabylonJS#488)

  • Added @Selmar 's support for custom material exporters (BabylonJS#493)

  • Added @elpie89 's support for animation group exporting (BabylonJS#492)

Fixed Bugs:

  • Fixed bug where high standard shader specular power results in a white material base color (BabylonJS#466)

  • Added @Selmar 's fix where the export hierarchy is incorrect when exporting skinning nodes (BabylonJS#489)

  • Fixed bug where babylon material is exported with improper alpha blending mode when texture lacks alpha channel (BabylonJS#470)

v1.3.36

Fixed Bugs

  • Fixed build break caused by shared components using 3dsMax implementations (BabylonJS#498)

v1.4.0

(2019-05-17 12:00:00)

Fixed Bugs

  • Added @elpie89 's fix for null references when exporting Physical Material with no Texture (BabylonJS#509)

v1.4.1

(2019-06-11 14:15:45)

Implemented Changes

Fixed Bugs

v1.4.2

(2019-06-11 15:40:44)

Fixed Bugs