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[Max][glTF] Problem when multiple textures (pointing to the same image) has different transform #409

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@Ben-Mack

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@Ben-Mack

In a scene with multiple textures pointing to the same image, but each one has a different transform value, then gltf output will be wrong (same transform value on these textures). Babylon format output is correct, please see these screenshots:

Original file in Max, left plane has tiling value of 1.0, the right plane has tiling value of 2.0, both pointing to the same image:
max

Result in babylon format ✔️
babylon

Result in glTF format ❌
gltf

Download output files here:
tx-transform-babylon-gltf-output.zip

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