Closed
Description
In a scene with multiple textures pointing to the same image, but each one has a different transform value, then gltf output will be wrong (same transform value on these textures). Babylon format output is correct, please see these screenshots:
Original file in Max, left plane has tiling value of 1.0, the right plane has tiling value of 2.0, both pointing to the same image:
Download output files here:
tx-transform-babylon-gltf-output.zip