A showcase of how Godot can be connected with OpenCV (along with mediapipe) to control game behaviour through real-time hand gesture recognition.
Uses OpenCV and MediaPipe to detect a hand from webcam input and count the number of raised fingers.
Listens for the finger count and changes the canvas colour based on the received number.
The applications communicate through a TCP connection.
- Python 3.10
- OpenCV
- MediaPipe
- Godot 4.x
This project is licensed under the MIT License. See LICENSE for details.