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ReactiveMemory

Embedded Typed In-Memory Document Database for .NET Core and Unity.


BenchmarkDotNet v0.13.7, Windows 11 (10.0.22621.2134/22H2/2022Update/SunValley2)
AMD Ryzen 9 7950X, 1 CPU, 32 logical and 16 physical cores
.NET SDK 7.0.306
  [Host]   : .NET 6.0.20 (6.0.2023.32017), X64 RyuJIT AVX2
  ShortRun : .NET 6.0.20 (6.0.2023.32017), X64 RyuJIT AVX2

Job=ShortRun  Jit=Default  Platform=X64  
IterationCount=1  LaunchCount=1  WarmupCount=1  

Method Mean Error Ratio Gen0 Allocated Alloc Ratio
ReactiveMemoryQuery 5.891 ns NA 1.00 - - NA
SQLiteInMemoryQuery 2,913.909 ns NA 494.68 0.2289 3848 B NA
SQLiteFileQuery 14,494.704 ns NA 2,460.68 0.2136 3720 B NA
LiteDbDefaultQuery 4,144.678 ns NA 703.62 0.5188 8800 B NA
LiteDbInMemoryQuery 1,491.114 ns NA 253.14 0.2174 3656 B NA
LocalMemcachedQuery 52.503 ns NA 8.91 0.0091 152 B NA
RocksDbQuery 580.918 ns NA 98.62 0.0792 1328 B NA

Many times faster than SQLite and achieves zero allocation per query. Also the DB size is small. When SQLite is 3560kb then MasterMemory is only 222kb.

Table of Contents

Concept

  • Memory Efficient, Only use underlying data memory and do aggressively string interning.
  • Performance, Similar as dictionary lookup.
  • TypeSafe, 100% Type safe by pre code-generation.
  • Fast load speed, MasterMemory save data by MessagePack for C#, a fastest C# serializer so load speed is blazing fast.
  • Flexible Search, Supports multiple key, multiple result, range/closest query.
  • Validator, You can define custom data validation by C#.
  • Metadata, To make custom importer/exporter, get the all database metadata.

These features are suitable for master data management(write-once, read-heavy) on embedded application such as role-playing game. MasterMemory has better performance than any other database solutions. PalDB developed by LinkedIn has a similar concept(embeddable write-once key-value store), but the implementation and performance characteristics are completely different.

Getting Started(.NET Core)

MasterMemory uses C# to C# code-generator. Runtime library API is the same but how to code-generate has different way between .NET Core and Unity. This sample is for .NET Core(for Unity is in below sections).

Install the core library(Runtime and Annotations).

PM> Install-Package MasterMemory

Prepare the example table definition like following.

public enum Gender
{
    Male, Female, Unknown
}

// table definition marked by MemoryTableAttribute.
// database-table must be serializable by MessagePack-CSsharp
[MemoryTable("person"), MessagePackObject(true)]
public class Person
{
    // index definition by attributes.
    [PrimaryKey]
    public int PersonId { get; set; }

    // secondary index can add multiple(discriminated by index-number).
    [SecondaryKey(0), NonUnique]
    [SecondaryKey(1, keyOrder: 1), NonUnique]
    public int Age { get; set; }

    [SecondaryKey(2), NonUnique]
    [SecondaryKey(1, keyOrder: 0), NonUnique]
    public Gender Gender { get; set; }

    public string Name { get; set; }
}

Edit the .csproj, add MasterMemory.MSBuild.Tasks and add configuration like following.

<ItemGroup>
    <PackageReference Include="MasterMemory" Version="2.1.2" />
    <!-- Install MSBuild Task(with PrivateAssets="All", it means to use dependency only in build time). -->
    <PackageReference Include="MasterMemory.MSBuild.Tasks" Version="2.1.2" PrivateAssets="All" />
</ItemGroup>

<!-- Call code generator before-build. -->
<Target Name="MasterMemoryGen" BeforeTargets="BeforeBuild">
    <!-- Configuration of Code-Generator, `UsingNamespace`, `InputDirectory`, `OutputDirectory` and `AddImmutableConstructor`. -->
    <MasterMemoryGenerator UsingNamespace="$(ProjectName)" InputDirectory="$(ProjectDir)" OutputDirectory="$(ProjectDir)MasterMemory" />
</Target>

After the build, generated files(DatabaseBuilder.cs, ImmutableBuilder.cs, MasterMemoryResolver.cs, MemoryDatabase.cs and Tables/***Table.cs) in OutputDirectory.

image

Finally, you can regsiter and query by these files.

// to create database, use DatabaseBuilder and Append method.
var builder = new DatabaseBuilder();
builder.Append(new Person[]
{
    new Person { PersonId = 0, Age = 13, Gender = Gender.Male,   Name = "Dana Terry" },
    new Person { PersonId = 1, Age = 17, Gender = Gender.Male,   Name = "Kirk Obrien" },
    new Person { PersonId = 2, Age = 31, Gender = Gender.Male,   Name = "Wm Banks" },
    new Person { PersonId = 3, Age = 44, Gender = Gender.Male,   Name = "Karl Benson" },
    new Person { PersonId = 4, Age = 23, Gender = Gender.Male,   Name = "Jared Holland" },
    new Person { PersonId = 5, Age = 27, Gender = Gender.Female, Name = "Jeanne Phelps" },
    new Person { PersonId = 6, Age = 25, Gender = Gender.Female, Name = "Willie Rose" },
    new Person { PersonId = 7, Age = 11, Gender = Gender.Female, Name = "Shari Gutierrez" },
    new Person { PersonId = 8, Age = 63, Gender = Gender.Female, Name = "Lori Wilson" },
    new Person { PersonId = 9, Age = 34, Gender = Gender.Female, Name = "Lena Ramsey" },
});

// build database binary(you can also use `WriteToStream` for save to file).
byte[] data = builder.Build();

// -----------------------

// for query phase, create MemoryDatabase.
// (MemoryDatabase is recommended to store in singleton container(static field/DI)).
var db = new MemoryDatabase(data);

// .PersonTable.FindByPersonId is fully typed by code-generation.
Person person = db.PersonTable.FindByPersonId(10);

// Multiple key is also typed(***And * **), Return value is multiple if key is marked with `NonUnique`.
RangeView<Person> result = db.PersonTable.FindByGenderAndAge((Gender.Female, 23));

// Get nearest value(choose lower(default) or higher).
RangeView<Person> age1 = db.PersonTable.FindClosestByAge(31);

// Get range(min-max inclusive).
RangeView<Person> age2 = db.PersonTable.FindRangeByAge(20, 29);

All table(marked by MemoryTableAttribute) and methods(created by PrimaryKeyAttribute or SecondaryKeyAttribute) are typed.

image

You can invoke all indexed query by IntelliSense.

Getting Started(Unity)

Check the releases page, download MasterMemory.Unity.unitypackage(runtime) and MasterMemory.Generator.zip(cli code-generator). MasterMemory also depends on MessagePack-CSharp so you have to download MessagePack.Unity.2.*.*.unitypackage and mpc.zip from MessagePack-CSharp/releases page.

Prepare the example table definition like following.

public enum Gender
{
    Male, Female, Unknown
}

// table definition marked by MemoryTableAttribute.
// database-table must be serializable by MessagePack-CSsharp
[MemoryTable("person"), MessagePackObject(true)]
public class Person
{
    // index definition by attributes.
    [PrimaryKey]
    public int PersonId { get; set; }

    // secondary index can add multiple(discriminated by index-number).
    [SecondaryKey(0), NonUnique]
    [SecondaryKey(1, keyOrder: 1), NonUnique]
    public int Age { get; set; }

    [SecondaryKey(2), NonUnique]
    [SecondaryKey(1, keyOrder: 0), NonUnique]
    public Gender Gender { get; set; }

    public string Name { get; set; }
}

use the MasterMemory code generator by commandline. Commandline tool support platforms are win-x64, osx-x64 and linux-x64.

Usage: MasterMemory.Generator [options...]

Options:
  -i, -inputDirectory <String>              Input file directory(search recursive). (Required)
  -o, -outputDirectory <String>             Output file directory. (Required)
  -n, -usingNamespace <String>              Namespace of generated files. (Required)
  -p, -prefixClassName <String>             Prefix of class names. (Default: )
  -c, -addImmutableConstructor <Boolean>    Add immutable constructor to MemoryTable class. (Default: False)
  -t, -returnNullIfKeyNotFound <Boolean>    Return null if key not found on unique find method. (Default: False)
MasterMemory.Generator.exe -i "C:\UnitySample" -o "C:\UnitySample\Generated" -n "UnitySample"

Also you need to generated MessagePack-CSharp code generation.

Additional steps, you have to set up to use generated resolver.

public static class Initializer
{
    [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
    public static void SetupMessagePackResolver()
    {
        StaticCompositeResolver.Instance.Register(new[]{
            MasterMemoryResolver.Instance, // set MasterMemory generated resolver
            GeneratedResolver.Instance,    // set MessagePack generated resolver
            StandardResolver.Instance      // set default MessagePack resolver
        });

        var options = MessagePackSerializerOptions.Standard.WithResolver(StaticCompositeResolver.Instance);
        MessagePackSerializer.DefaultOptions = options;
    }
}

The rest is the same as .NET Core version.

// to create database, use DatabaseBuilder and Append method.
var builder = new DatabaseBuilder();
builder.Append(new Person[]
{
    new Person { PersonId = 0, Age = 13, Gender = Gender.Male,   Name = "Dana Terry" },
    new Person { PersonId = 1, Age = 17, Gender = Gender.Male,   Name = "Kirk Obrien" },
    new Person { PersonId = 2, Age = 31, Gender = Gender.Male,   Name = "Wm Banks" },
    new Person { PersonId = 3, Age = 44, Gender = Gender.Male,   Name = "Karl Benson" },
    new Person { PersonId = 4, Age = 23, Gender = Gender.Male,   Name = "Jared Holland" },
    new Person { PersonId = 5, Age = 27, Gender = Gender.Female, Name = "Jeanne Phelps" },
    new Person { PersonId = 6, Age = 25, Gender = Gender.Female, Name = "Willie Rose" },
    new Person { PersonId = 7, Age = 11, Gender = Gender.Female, Name = "Shari Gutierrez" },
    new Person { PersonId = 8, Age = 63, Gender = Gender.Female, Name = "Lori Wilson" },
    new Person { PersonId = 9, Age = 34, Gender = Gender.Female, Name = "Lena Ramsey" },
});

// build database binary(you can also use `WriteToStream` for save to file).
byte[] data = builder.Build();

// -----------------------

// for query phase, create MemoryDatabase.
// (MemoryDatabase is recommended to store in singleton container(static field/DI)).
var db = new MemoryDatabase(data);

// .PersonTable.FindByPersonId is fully typed by code-generation.
Person person = db.PersonTable.FindByPersonId(10);

// Multiple key is also typed(***And * **), Return value is multiple if key is marked with `NonUnique`.
RangeView<Person> result = db.PersonTable.FindByGenderAndAge((Gender.Female, 23));

// Get nearest value(choose lower(default) or higher).
RangeView<Person> age1 = db.PersonTable.FindClosestByAge(31);

// Get range(min-max inclusive).
RangeView<Person> age2 = db.PersonTable.FindRangeByAge(20, 29);

All table(marked by MemoryTableAttribute) and methods(created by PrimaryKeyAttribute or SecondaryKeyAttribute) are typed.

image

You can invoke all indexed query by IntelliSense.

DataTable configuration

Element type of datatable must be marked by [MemoryTable(tableName)], datatable is generated from marked type. string tableName is saved in database binary, you can rename class name if tableName is same.

[PrimaryKey(keyOrder = 0)], [SecondaryKey(indexNo, keyOrder)], [NonUnique] can add to public property, [PrimaryKey] must use in MemoryTable, [SecondaryKey] is option.

Both PrimaryKey and SecondaryKey can add to multiple properties, it will be generated ***And***And***.... keyOrder is order of column names, default is zero(sequential in which they appear).

[MemoryTable("sample"), MessagePackObject(true)]
public class Sample
{
    [PrimaryKey]
    public int Foo { get; set; }
    [PrimaryKey]
    public int Bar { get; set; }
}

db.Sample.FindByFooAndBar((int Foo, int Bar))

// ----

[MemoryTable("sample"), MessagePackObject(true)]
public class Sample
{
    [PrimaryKey(keyOrder: 1)]
    public int Foo { get; set; }
    [PrimaryKey(keyOrder: 0)]
    public int Bar { get; set; }
}

db.Sample.FindByBarAndFoo((int Bar, int Foo))

Default of FindBy*** return type is single(if not found, returns null). It means key is unique by default. If mark [NonUnique] in same AttributeList, return type is RangeView<T>(if not found, return empty).

[MemoryTable("sample"), MessagePackObject(true)]
public class Sample
{
    [PrimaryKey, NonUnique]
    public int Foo { get; set; }
    [PrimaryKey, NonUnique]
    public int Bar { get; set; }
}

RangeView<Sample> q = db.Sample.FindByFooAndBar((int Foo, int Bar))
[MemoryTable("sample"), MessagePackObject(true)]
public class Sample
{
    [PrimaryKey]
    [SecondaryKey(0)]
    public int Foo { get; set; }
    [SecondaryKey(0)]
    [SecondaryKey(1)]
    public int Bar { get; set; }
}

db.Sample.FindByFoo(int Foo)
db.Sample.FindByFooAndBar((int Foo, int Bar))
db.Sample.FindByBar(int Bar)

[StringComparisonOption] allow to configure how compare if key is string. Default is Ordinal.

[MemoryTable("sample"), MessagePackObject(true)]
public class Sample
{
    [PrimaryKey]
    [StringComparisonOption(StringComparison.InvariantCultureIgnoreCase)]
    public string Foo { get; set; }
}

If computation property exists, add [IgnoreMember] of MessagePack should mark.

[MemoryTable("person"), MessagePackObject(true)]
public class Person
{
    [PrimaryKey]
    public int Id { get;}

    public string FirstName { get; }
    public string LastName { get; }

    [IgnoreMember]
    public string FullName => FirstName + LastName;
}

MemoryDatabase/RangeView

In default, MemoryDatabase do all string data automatically interning(see: Wikipedia/String interning). If multiple same string value exists in database(ex: "goblin","goblin", "goblin", "goblin", "goblin"....), standard database creates string value per query or store multiple same values. But MasterMemory stores single string value reference, it can save much memory if data is denormalized.

Use intern or not is selected in constructor. If you want to disable automatically interning, use internString:false.

MemoryDatabase(byte[] databaseBinary, bool internString = true, MessagePack.IFormatterResolver formatterResolver = null, int maxDegreeOfParallelism = 1).

MemoryDatabase has three(or four) query methods.

  • T|RangeView<T> FindBy***(TKey key)
  • bool TryFindBy***(TKey key, out T result)
  • T|RangeView<T> FindClosestBy***(TKey key, bool selectLower = true)
  • RangeView<T> FindRangeBy***(TKey min, TKey max, bool ascendant = true)

If index key is unique, generates FindBy*** and TryFindBy*** methods and then FindBy*** throws KeyNotFoundException when key is not found.

By*** is generated by PrimaryKey and SecondaryKey defines.

And has some utility properties.

  • int Count
  • RangeView<T> All
  • RangeView<T> AllReverse
  • RangeView<T> SortBy***
  • T[] GetRawDataUnsafe()

struct RangeView<T> : IEnumerable<T> is the view of database elements. It has following property/method.

  • T [int index]
  • int Count
  • T First
  • T Last
  • RangeView<T> Reverse
  • IEnumerator<T> GetEnumerator()

Extend Table

Generated table class is defined partial class so create same namespace and class name's partial class on another file, you can add your custom method to generated table.

Table class also defined partial OnAfterConstruct method, it called after table has been constructed. You can use it to store custom data to field after all data has been constructed.

// create MonsterTable.Partial.cs

public sealed partial class MonsterTable
{
    int maxHp;
#pragma warning disable CS0649
    readonly int minHp;
#pragma warning restore CS0649    

    // called after constructed
    partial void OnAfterConstruct()
    {
        maxHp = All.Select(x => x.MaxHp).Max();
        // you can use Unsafe.AsRef to set readonly field
        Unsafe.AsRef(minHp) = All.Select(x => x.MaxHp).Min();
    }
    
    // add custom method other than standard Find method
    public IEnumerable<Monster> GetRangedMonster(int arg1)
    {
        return All.Where....();
    }
}

ImmutableBuilder

If you want to add/modify data to loaded database, you can use ToImmutableBuilder method.

// Create ImmutableBuilder from original database.
var builder = db.ToImmutableBuilder();

// Add Or Replace compare with PrimaryKey
builder.Diff(addOrReplaceData);

// Remove by PrimaryKey
builder.RemovePerson(new[] { 1, 10, 100 });

// Replace all data
builder.ReplaceAll(newData);

// Finally create new database
MemoryDatabase newDatabase = builder.Build();

// If you want to save new database, you can convert to MemoryDatabase->DatabaseBuilder
var newBuilder = newDatabase.ToDatabaseBuilder();
var newBinary = newBuilder.Build(); // or use WriteToStream

MemoryDatabase's reference can use as snapshot.

// 1 game per 1 instance
public class GameRoom
{
    MemoryDatabase database;

    // The reference is a snapshot of the timing of game begins.
    public GameRoom(MemoryDatabase database)
    {
        this.database = database;
    }
}

Immutable Data

Element data is shared in the application so ideally should be immutable. But C# only has a constructor to create immutable data, it is too difficult to create many data tables.

Code generator has AddImmutableConstructor(-c, -addImmutableConstructor) option. If enabled it, code generator modify orignal file and add immutable constructor in target type. If you define property as {get; private set;} or {get;}, it will be immutable type.

// For the versioning, MessagePackObject is recommended to use string key.
[MemoryTable("person"), MessagePackObject(true)]
public class Person
{
    [PrimaryKey]
    public int PersonId { get; }
    public int Age { get; }
    public Gender Gender { get; }
    public string Name { get; }
}

// use AddImmutableConstructor="true" or -c option
<MasterMemoryGenerator UsingNamespace="$(ProjectName)" InputDirectory="$(ProjectDir)" OutputDirectory="$(ProjectDir)MasterMemory" AddImmutableConstructor="true" />
MasterMemory.Generator.exe -i "C:\UnitySample" -o "C:\UnitySample\Generated" -n "UnitySample" -c

// after generated...
[MemoryTable("person"), MessagePackObject(true)]
public class Person
{
    [PrimaryKey]
    public int PersonId { get; }
    public int Age { get; }
    public Gender Gender { get; }
    public string Name { get; }

    public Person(int PersonId, int Age, Gender Gender, string Name)
    {
        this.PersonId = PersonId;
        this.Age = Age;
        this.Gender = Gender;
        this.Name = Name;
    }
}

Validator

You can validate data by MemoryDatabase.Validate method. In default, it check unique key(data duplicated) and you can define custom validate logics.

// Implements IValidatable<T> to targeted validation
[MemoryTable("quest_master"), MessagePackObject(true)]
public class Quest : IValidatable<Quest>
{
    // If index is Unique, validate duplicate in default.
    [PrimaryKey]
    public int Id { get; }
    public string Name { get; }
    public int RewardId { get; }
    public int Cost { get; }

    void IValidatable<Quest>.Validate(IValidator<Quest> validator)
    {
        // get the external reference table
        var items = validator.GetReferenceSet<Item>();

        // Custom if logics.
        if (this.RewardId > 0)
        {
            // RewardId must exists in Item.ItemId
            items.Exists(x => x.RewardId, x => x.ItemId);
        }

        // Range check, Cost must be 10..20
        validator.Validate(x => x.Cost >= 10);
        validator.Validate(x => x.Cost <= 20);

        // In this region, only called once so enable to validate overall of tables.
        if (validator.CallOnce())
        {
            var quests = validator.GetTableSet();
            // Check unique othe than index property.
            quests.Where(x => x.RewardId != 0).Unique(x => x.RewardId);
        }
    }
}

[MemoryTable("item_master"), MessagePackObject(true)]
public class Item
{
    [PrimaryKey]
    public int ItemId { get; }
}

void Main()
{
    var db = new MemoryDatabase(bin);

    // Get the validate result.
    var validateResult = db.Validate();
    if (validateResult.IsValidationFailed)
    {
        // Output string format.
        Console.WriteLine(validateResult.FormatFailedResults());

        // Get the raw FaildItem[]. (.Type, .Message, .Data)
        // validateResult.FailedResults
    }
}

Following is list of validation methods.

// all void methods are assert function, it stores message to ValidateResult if failed.
interface IValidator<T>
{
    ValidatableSet<T> GetTableSet();
    ReferenceSet<T, TRef> GetReferenceSet<TRef>();
    void Validate(Expression<Func<T, bool>> predicate);
    void Validate(Func<T, bool> predicate, string message);
    void ValidateAction(Expression<Func<bool>> predicate);
    void ValidateAction(Func<bool> predicate, string message);
    void Fail(string message);
    bool CallOnce();
}

class ReferenceSet<TElement, TReference>
{
    IReadOnlyList<TReference> TableData { get; }
    void Exists<TProperty>(Expression<Func<TElement, TProperty>> elementSelector, Expression<Func<TReference, TProperty>> referenceElementSelector);
    void Exists<TProperty>(Expression<Func<TElement, TProperty>> elementSelector, Expression<Func<TReference, TProperty>> referenceElementSelector, EqualityComparer<TProperty> equalityComparer);
}

class ValidatableSet<TElement>
{
    IReadOnlyList<TElement> TableData { get; }
    void Unique<TProperty>(Expression<Func<TElement, TProperty>> selector);
    void Unique<TProperty>(Expression<Func<TElement, TProperty>> selector, IEqualityComparer<TProperty> equalityComparer);
    void Unique<TProperty>(Func<TElement, TProperty> selector, string message);
    void Unique<TProperty>(Func<TElement, TProperty> selector, IEqualityComparer<TProperty> equalityComparer, string message);
    void Sequential(Expression<Func<TElement, SByte|Int16|Int32|...>> selector, bool distinct = false);
    ValidatableSet<TElement> Where(Func<TElement, bool> predicate);
}

Metadata

You can get the table-info, properties, indexes by metadata api. It helps to make custom importer/exporter application.

var metaDb = MemoryDatabase.GetMetaDatabase();
foreach (var table in metaDb.GetTableInfos())
{
    // for example, generate CSV header
    var sb = new StringBuilder();
    foreach (var prop in table.Properties)
    {
        if (sb.Length != 0) sb.Append(",");

        // Name can convert to LowerCamelCase or SnakeCase.
        sb.Append(prop.NameSnakeCase);
    }
    File.WriteAllText(table.TableName + ".csv", sb.ToString(), new UTF8Encoding(false));
}

If creates console-app, our ConsoleAppFramework can easy to make helper applications.

Here is sample of reading and creating dynamic from csv. builder.AppendDynamic and System.Runtime.Serialization.FormatterServices.GetUninitializedObject will help it.

class Program
{
    static void Main(string[] args)
    {
        var csv = @"monster_id,name,max_hp
1,foo,100
2,bar,200";
        var fileName = "monster";

        var builder = new DatabaseBuilder();

        var meta = MemoryDatabase.GetMetaDatabase();
        var table = meta.GetTableInfo(fileName);

        var tableData = new List<object>();

        using (var ms = new MemoryStream(Encoding.UTF8.GetBytes(csv)))
        using (var sr = new StreamReader(ms, Encoding.UTF8))
        using (var reader = new TinyCsvReader(sr))
        {
            while ((reader.ReadValuesWithHeader() is Dictionary<string, string> values))
            {
                // create data without call constructor
                var data = System.Runtime.Serialization.FormatterServices.GetUninitializedObject(table.DataType);

                foreach (var prop in table.Properties)
                {
                    if (values.TryGetValue(prop.NameSnakeCase, out var rawValue))
                    {
                        var value = ParseValue(prop.PropertyInfo.PropertyType, rawValue);
                        if (prop.PropertyInfo.SetMethod == null)
                        {
                            throw new Exception("Target property does not exists set method. If you use {get;}, please change to { get; private set; }, Type:" + prop.PropertyInfo.DeclaringType + " Prop:" + prop.PropertyInfo.Name);
                        }
                        prop.PropertyInfo.SetValue(data, value);
                    }
                    else
                    {
                        throw new KeyNotFoundException($"Not found \"{prop.NameSnakeCase}\" in \"{fileName}.csv\" header.");
                    }
                }

                tableData.Add(data);
            }
        }

        // add dynamic collection.
        builder.AppendDynamic(table.DataType, tableData);

        var bin = builder.Build();
        var database = new MemoryDatabase(bin);
    }

    static object ParseValue(Type type, string rawValue)
    {
        if (type == typeof(string)) return rawValue;

        if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Nullable<>))
        {
            if (string.IsNullOrWhiteSpace(rawValue)) return null;
            return ParseValue(type.GenericTypeArguments[0], rawValue);
        }

        if (type.IsEnum)
        {
            var value = Enum.Parse(type, rawValue);
            return value;
        }

        switch (Type.GetTypeCode(type))
        {
            case TypeCode.Boolean:
                // True/False or 0,1
                if (int.TryParse(rawValue, out var intBool))
                {
                    return Convert.ToBoolean(intBool);
                }
                return Boolean.Parse(rawValue);
            case TypeCode.Char:
                return Char.Parse(rawValue);
            case TypeCode.SByte:
                return SByte.Parse(rawValue, CultureInfo.InvariantCulture);
            case TypeCode.Byte:
                return Byte.Parse(rawValue, CultureInfo.InvariantCulture);
            case TypeCode.Int16:
                return Int16.Parse(rawValue, CultureInfo.InvariantCulture);
            case TypeCode.UInt16:
                return UInt16.Parse(rawValue, CultureInfo.InvariantCulture);
            case TypeCode.Int32:
                return Int32.Parse(rawValue, CultureInfo.InvariantCulture);
            case TypeCode.UInt32:
                return UInt32.Parse(rawValue, CultureInfo.InvariantCulture);
            case TypeCode.Int64:
                return Int64.Parse(rawValue, CultureInfo.InvariantCulture);
            case TypeCode.UInt64:
                return UInt64.Parse(rawValue, CultureInfo.InvariantCulture);
            case TypeCode.Single:
                return Single.Parse(rawValue, CultureInfo.InvariantCulture);
            case TypeCode.Double:
                return Double.Parse(rawValue, CultureInfo.InvariantCulture);
            case TypeCode.Decimal:
                return Decimal.Parse(rawValue, CultureInfo.InvariantCulture);
            case TypeCode.DateTime:
                return DateTime.Parse(rawValue, CultureInfo.InvariantCulture);
            default:
                if (type == typeof(DateTimeOffset))
                {
                    return DateTimeOffset.Parse(rawValue, CultureInfo.InvariantCulture);
                }
                else if (type == typeof(TimeSpan))
                {
                    return TimeSpan.Parse(rawValue, CultureInfo.InvariantCulture);
                }
                else if (type == typeof(Guid))
                {
                    return Guid.Parse(rawValue);
                }

                // or other your custom parsing.
                throw new NotSupportedException();
        }
    }

    // Non string escape, tiny reader with header.
    public class TinyCsvReader : IDisposable
    {
        static char[] trim = new[] { ' ', '\t' };

        readonly StreamReader reader;
        public IReadOnlyList<string> Header { get; private set; }

        public TinyCsvReader(StreamReader reader)
        {
            this.reader = reader;
            {
                var line = reader.ReadLine();
                if (line == null) throw new InvalidOperationException("Header is null.");

                var index = 0;
                var header = new List<string>();
                while (index < line.Length)
                {
                    var s = GetValue(line, ref index);
                    if (s.Length == 0) break;
                    header.Add(s);
                }
                this.Header = header;
            }
        }

        string GetValue(string line, ref int i)
        {
            var temp = new char[line.Length - i];
            var j = 0;
            for (; i < line.Length; i++)
            {
                if (line[i] == ',')
                {
                    i += 1;
                    break;
                }
                temp[j++] = line[i];
            }

            return new string(temp, 0, j).Trim(trim);
        }

        public string[] ReadValues()
        {
            var line = reader.ReadLine();
            if (line == null) return null;
            if (string.IsNullOrWhiteSpace(line)) return null;

            var values = new string[Header.Count];
            var lineIndex = 0;
            for (int i = 0; i < values.Length; i++)
            {
                var s = GetValue(line, ref lineIndex);
                values[i] = s;
            }
            return values;
        }

        public Dictionary<string, string> ReadValuesWithHeader()
        {
            var values = ReadValues();
            if (values == null) return null;

            var dict = new Dictionary<string, string>();
            for (int i = 0; i < values.Length; i++)
            {
                dict.Add(Header[i], values[i]);
            }

            return dict;
        }

        public void Dispose()
        {
            reader.Dispose();
        }
    }
}

Inheritance

Currently MasterMemory does not support inheritance. Recommend way to create common method, use interface and extension method. But if you want to create common method with common cached field(made by OnAfterConstruct), for workaround, create abstract class and all data properties to abstract.

public abstract class FooAndBarBase
{
    // all data properties to virtual
    public virtual int Prop1 { get; protected set; }
    public virtual int Prop2 { get; protected set; }

    [IgnoreMember]
    public int Prop3 => Prop1 + Prop2;

    public IEnumerable<FooAndBarBase> CommonMethod()
    {
        throw new NotImplementedException();
    }
}

[MemoryTable("foo_table"), MessagePackObject(true)]
public class FooTable : FooAndBarBase
{
    [PrimaryKey]
    public override int Prop1 { get; protected set; }
    public override int Prop2 { get; protected set; }
}

[MemoryTable("bar_table"), MessagePackObject(true)]
public class BarTable : FooAndBarBase
{
    [PrimaryKey]
    public override int Prop1 { get; protected set; }
    public override int Prop2 { get; protected set; }
}

Optimization

When invoking new MemoryDatabase(byte[] databaseBinary...), read and construct database from binary. If binary size is large then construct performance will slow down. MemoryDatabase has ctor(..., int maxDegreeOfParallelism = 1) option in constructor to construct in parallel.

var database = new MemoryDatabase(bin, maxDegreeOfParallelism: Environment.ProcessorCount);

The use of Parallel can greatly improve the construct performance. Recommend to use Environment.ProcessorCount.

If you want to reduce code size of generated code, Validator and MetaDatabase info can omit in runtime. Generated code has two symbols DISABLE_MASTERMEMORY_VALIDATOR and DISABLE_MASTERMEMORY_METADATABASE. By defining them, can be erased from the build code.

Code Generator

MasterMemory has two kinds of code-generator. MSBuild Task, .NET Core Global/Local Tools.

MSBuild Task(MasterMemory.MSBuild.Tasks) is recommended way to use in .NET Core csproj.

<MasterMemoryGenerator
    UsingNamespace="string:required"
    InputDirectory="string:required"
    OutputDirectory="string:required"
    PrefixClassName="string:optional, default= "
    AddImmutableConstructor="bool:optional, default=false"
    ReturnNullIfKeyNotFound="bool:optional, default=false"
/>

.NET Core Global/Local Tools can install from NuGet(MasterMemory.Generator), you need to install .NET runtime. Here is the sample command of install global tool.

dotnet tool install --global MasterMemory.Generator

Usage: MasterMemory.Generator [options...]

Options:
  -i, -inputDirectory <String>              Input file directory(search recursive). (Required)
  -o, -outputDirectory <String>             Output file directory. (Required)
  -n, -usingNamespace <String>              Namespace of generated files. (Required)
  -p, -prefixClassName <String>             Prefix of class names. (Default: )
  -c, -addImmutableConstructor <Boolean>    Add immutable constructor to MemoryTable class. (Default: False)
  -t, -returnNullIfKeyNotFound <Boolean>    Return null if key not found on unique find method. (Default: False)

After install, you can call by dotnet mmgen command. This is useful to use in CI. Here is the sample of CircleCI config.

version: 2.1
executors:
  dotnet:
    docker:
      - image: mcr.microsoft.com/dotnet/core/sdk:2.2
    environment:
      DOTNET_SKIP_FIRST_TIME_EXPERIENCE: true
      NUGET_XMLDOC_MODE: skip
jobs:
  gen-mastermemory:
    executor: dotnet
    steps:
      - checkout
      - run: dotnet tool install --global MasterMemory.Generator
      - run: dotnet mmgen -i ./ -o ./MasterMemory -n Test
      /* git push or store artifacts or etc...... */

License

This library is under the MIT License.

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Embedded Typed Reactive In-Memory Document Database for .NET and Unity.

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