The files in this release are the original Blender files used to generate scenes in the synthetic datasets. To match the render settings used for the datasets, use the Cycles renderer, and tune the Samples in the render settings. Also, tune the settings under Light Path / Max Bounces, particularly Transmission and Transparent. Higher settings generally produce more realistic renderings at the cost of compute time. To generate the datasets, we performed an exponential search comparing results until there was no difference in rendered results. With GPU-assisted rendering with the tuned settings, rendering all images takes many hours.
The singulated objects blend file contains all the objects used in the singulated scenes. To render different singulated objects, turn rendering of objects on/off as desired.
Note: there may be minor variations relative to the images in the datasets.