This is a Unity project built on the back of Microsoft's Kinect for Windows SDK 2.0. The project itself uses perspective projection and head tracking to fake 3D depth on a 2D screen!
- Unity 20.20.21 or later
- Xbox Kinect SDK
- Kinect Adapter for Xbox One S,Xbox One X
- Windows 8/8.1/10
PerspectiveDemoScene.mp4
8Ball.mp4
- added hand tracking and geasture control (open/closed hand)
- added rotation tracking for all joints of kinect body
- added toggle mode for showing kinect character in world scene
- projection script causes shadow clipping in game view
- implimentation of hand pointing (i.e raycast from elbow through hand location to get world space directional point)
- additional demo scenes with further intagration of gesture control (i.e the grabbing of various game objects or a reaction other then just color change when hand closed)
- Oblique Projection To Quad: code based on Robert Kooima's publication "Generalized Perspective Projection," 2009
- Getting Started with Xbox Kinect
- Kinect Adapter for Xbox One S,Xbox One X and Windows 8/8.1/10
- Optical Illusion STL file
-The Cylindrical Varrier, a high-resolution parallax-barrier autostereo VR display