This mod stops the Portable Workshop from moving its stash to player inventory.
This way the lag upon opening/closing the workbench of the portable workshop is completely eliminated.
This mod overwrites some the following mod's files/patches (make sure that the priority is set higher than that of the mentioned mods/patches).
It's fine to just install with highest priority.
Mod overwrites:
SixSloth's & Veerserif's Hideout Furnitures 2.2.1 GAMMA patch- File overwritten:
zzz_workshop_return_items.script
- File overwritten:
286- High-level Toolkits Include Low-level Toolkits - ilrathcxv- File overwritten:
z_monkey_toolkit_workshop.script
- File overwritten:
141- Fixed Crafting with Multi-Use Items - thisisntmysteamid- File overwritten:
zzz_timsi_ui_workshop
- File overwritten:
- Either
Momopate's Barrel Condition Effects DisplayorSERIOUS Weapon Maintain Features 'n fixesif you have mine installed.- Overwrites the monkey patch found in
zzzz_arti_jamming_repairs.script. NOTE: DOES NOT OVERWRITE FILE. ONLY THE MONKEY PATCH FOUND IN SAID FILE
- Overwrites the monkey patch found in
337- QoL Bundle - Utjan- File overwritten:
craft_use_low_cond.script
- File overwritten:
G.A.M.M.A. Artefacts Reinvention- File overwritten:
zz_ui_workshop_keep_crafting_window_open.script
- File overwritten:
File overwrites:
ui_furniture_workshop.scriptui_workshop.script
Monkey patch
z_serious_monkey_ui_debug_launcher.script: Patches the workshop opening script to include artefact melter too.zzzzz_ui_workshop_repair_patch.script: Patches weapon part replacement logic.
- None
- None
v1.0.0 -> v1.0.1
- Fixed pocket workshop crash on trying to open it.
- Added extra check for stash object to make sure it is never nil when trying to work with it.
v1.0.1 -> v1.0.2
- Fixed crash when opening toolkit outside of workshop.
- Arfetact melter is now included in pocket workshop.
v1.0.2 -> v1.0.3
- Properly severs the connection between the stash and workshop when closing workshop. (In V1.0.2 if you opened the workshop from portable workshop then you would have access to the stash of the last workshop you opened. Even when workshop was opened from inventory.)
- Weapon parts replacement: The gun's replaced parts will be placed in the inventory where the replacement parts came from. (If you have a barrel in stash and replace gun's barrel the old one will go to stash. If you had it in inventory it will go to inventory.)
v1.0.3 -> v1.0.4
- Fixes craft bugs regarding items with condition. (First I thought this had something to do with artefacts, so this is basically a fix for the "Artefact crafting" bug too.)
v1.0.4 -> v1.0.5
- Fixes ammo craft bug: There are special components like powder. 15 powders count as 1 item, there can be "partial" items hovewer. When the recipe demanded 15 powders 1 casing 1 bullet and player had 10 powders in inventory and 6 powder in stash the crafting system couldn't combine the stashe's item with the one in player's inventory. This is now correctly recognized. Spare parts after craft (only in the case of "complex crafting") will get moved to the stash after craft. I ended up calling this "Complex crafting" in code and that's how I'll refer to it in the future.