Warning
This is still a Work in Progress, some features of the plugin may not be implemented yet.
This is an example project for my Procedural Dungeon plugin.
This project uses version 3.7 of the plugin.
You can upgrade to a newer plugin version but be careful when downgrading to an older plugin version, as some features may be missing.
This is a blueprint-only project but you can turn it as a C++ project if you like to.
You can also upgrade the targeted Unreal Engine version (by right-clicking on the .uproject), but you should not downgrade to UE older versions.
If you have any issue, a bug or a crash, you can open an issue ticket in this repo.
If you want help or ask questions about this example project or the plugin, you can join the Discord server dedicated to them.
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Download (or clone) this project anywhere you want.
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Follow the installation instructions of the Procedural Dungeon plugin.
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Then you can launch it by double-clicking the
.uprojectfile.
Once you have opened the editor, you will have the Main Menu map opened and you will see nothing but the black void of a lightless universe.
If you run in the editor, a simple main menu will be displayed and you have to hit the button Solo to load the Master Level map.
Once there, you will have the controls displayed on the screen. Hit enter to generate a dungeon.
In the editor, you can set 2 or more players and launch in standalone mode (like described here) to try out the multiplayer.
Once in the Main Menu map, first click on the Host button on one of them, and Join on the others (keep 127.0.0.1 as the ip address for a local testing).
The clients will join the host and you will be able to test the multiplayer.
This project is under Creative Common 0 license.
If you like my plugin and/or this example project, please consider tipping:
