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Priorities
Ben Lubar edited this page Nov 30, 2017
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1 revision
This page is currently under construction. For now, I have written the type of each field in the JSON as a Go-like type declaration, but this documentation will become more human-readable over time.
- action:
enum - continue:
optional<bool> - match:
Filter<Room> - count:
Count<Room>
int
or
- 0(min):
int|null - 1(max):
int|null
-
name:
optional<T|[]T> -
name_not:
optional<T|[]T>
-
name:
optional<Count|[]Count>
- match:
T|[]T - is:
Between
-
name:
optional<enum|[]enum> -
name_not:
optional<enum|[]enum>
-
name:
optional<enum|[]enum> -
name_not:
optional<enum|[]enum>
-
name:
optional<string|[]string> -
name_not:
optional<string|[]string>
- status:
Enum - type:
Enum - corridor_type:
Enum - farm_type:
Enum - stockpile_type:
Enum - nobleroom_type:
Enum - outpost_type:
Enum - location_type:
Enum - cistern_type:
Enum - workshop_type:
Enum - furnace_type:
Enum - raw_type:
String - comment:
String - accesspath:
Count<Room> - layout:
Count<Furniture> - has_owner:
optional<bool> - has_squad:
optional<bool> - level:
Between - workshop:
Filter<Room> - users:
Between - stock_disable:
EnumSet - stock_specific1:
optional<bool> - stock_specific2:
optional<bool> - has_users:
Between - furnished:
optional<bool> - queue_dig:
optional<bool> - temporary:
optional<bool> - outdoor:
optional<bool> - channeled:
optional<bool>
- type:
Enum - construction:
Enum - dig:
Enum - target:
Filter<Furniture> - users:
Between - has_users:
Between - ignore:
optional<bool> - makeroom:
optional<bool> - internal:
optional<bool> - comment:
String