-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Dev 1.35.0 #5
Dev 1.35.0 #5
Conversation
renamed |
Set a dotnet version
@cubicgraphics I've merged the info data/endpoint into status. I don't really see the value in having two separate endpoints here, and seemingly arbitrarily splitting config data between the two. As far as I know |
Yep, I'm fine with this. |
If there is any more values you think should be added please do so |
I've written up some documentation on multiplayer status handling / fields, so we have a common standard for master servers: I've also gone ahead and added the new fields to MpStatusData in Goobwabber/MultiplayerCore@3a7e582 so it will be available for mods If there's any other fields we want to introduce it'd be good to try and get them in before the upcoming release cycle |
Added values to the info part of the status api
int maxPlayers
- Max players supported per server lobbybool supportsPPModifiers
bool supportsPPDifficulties
bool serversupportsPPMap
(PP meaning per player)