Is your feature request related to a problem?
Currently, the Depth Texture Mode in the Universal Render Data is set to "After Transparents," but this likely won't work correctly when writing shaders that utilize features like depth fade (Soft Particles).
Describe your preferred solution
Change the setting from "After Transparents" to "After Opaques."
Describe any considered alternatives
I am not an expert on this, so I would appreciate others' opinions.
Additional Context
No response
Is your feature request related to a problem?
Currently, the Depth Texture Mode in the Universal Render Data is set to "After Transparents," but this likely won't work correctly when writing shaders that utilize features like depth fade (Soft Particles).
Describe your preferred solution
Change the setting from "After Transparents" to "After Opaques."
Describe any considered alternatives
I am not an expert on this, so I would appreciate others' opinions.
Additional Context
No response