A Unity Runtime Console using UI Toolkit
- requires Unity UI package (UI Toolkit)
- new input system recommended
- install Unity Console package https://github.com/BarionLP/UnityConsole.git
- add the ConsolePrefab to your scene
ConsoleManager.AddMessage("message");
ConsoleManager.AddMessage("<color=yellow>message</color>"); // rich text support
ConsoleManager.AddWarningMessage("warning");
ConsoleManager.AddErrorMessage("error");
ConsoleManager.Hide()
/ConsoleManager.Show()
The ConsoleToggle
component handles hiding and showing the console
You can listen to ConsoleManager.OnShow
and ConsoleManager.OnHide
by default the console just prints input messages
// override the default handler
ConsoleManager.OverrideDefaultHandler(new ConsoleMessageHandler(input => {}));
// registering other handlers
char prefix = '/'; // inputs staring with this prefix are handed to this handler
ConsoleManager.RegisterHandler(prefix, new ConsoleMessageHandler(input => {}));
// implement IConsoleHandler
public sealed class CustomHandler : IConsoleHandler
{
// whether the prefix should be removed before calling Handle
public bool PassPrefix => false;
public void Handle(ReadOnlySpan<char> input)
{
// whatever you want
}
// optional
public string GetHint(ReadOnlySpan<char> input)
{
// displays a hint above the text input, can be empty
// runs whenever the input changes, so be performace aware
}
// optional
public string GetAutoCompleted(ReadOnlySpan<char> input)
{
// called when tab is pressed
// return the completed string or empty
}
}
If you want to run commands from this console consider using https://github.com/BarionLP/CommandSystem with https://github.com/BarionLP/UnityConsoleCommandIntegration