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game crashing when trying to create a lobby #380

@PKAndy420

Description

@PKAndy420
Image title says it, can't create a lobby without the game crashing i've tried literally everything the problem only seems to stem from the multiplayer mod, anyone help? here's the full error message:

Oops! The game crashed:
[SMODS Multiplayer "ui/main_menu.lua"]:538: attempt to index local 'ruleset_or_gamemode' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1503a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Multiplayer by Virtualized, see credits [ID: Multiplayer, Priority: 10000000, Version: 0.3.3, Uses Lovely]
Lovely Mods:

Stack Traceback

(3) Lua field 'lobby_setup_tabs_definition' at file 'ui/main_menu.lua:538' (from mod with id Multiplayer)
Local variables:
ruleset_or_gamemode = nil
tab_type = string: "info"
chosen_tab_idx = number: 1
is_ruleset = boolean: true
(*temporary) = string: "config"
(*temporary) = table: 0x186ba880 {Xmult:2, extra:4}
(*temporary) = string: "config"
(*temporary) = string: "config"
(*temporary) = number: 1
(*temporary) = string: "attempt to index local 'ruleset_or_gamemode' (a nil value)"
(4) Lua field 'ruleset_tabs' at file 'ui/main_menu.lua:301' (from mod with id Multiplayer)
Local variables:
ruleset = nil
(*temporary) = table: 0x182261c0 {remove_group:function: 0x1820d488, draw:function: 0x18226388, print_topology:function: 0x1820f478, recalculate:function: 0x182263a8, init:function: 0x182263f0 (more...)}
(*temporary) = table: 0x186462d0 {}
(5) Lua field 'ruleset_info' at file 'ui/main_menu.lua:248' (from mod with id Multiplayer)
Local variables:
ruleset_name = string: "ranked"
ruleset = nil
(*temporary) = table: 0x182261c0 {remove_group:function: 0x1820d488, draw:function: 0x18226388, print_topology:function: 0x1820f478, recalculate:function: 0x182263a8, init:function: 0x182263f0 (more...)}
(*temporary) = table: 0x18d165b0 {}
(6) Lua field 'ruleset_selection_options' at file 'ui/main_menu.lua:187' (from mod with id Multiplayer)
Local variables:
(*temporary) = table: 0x182261c0 {remove_group:function: 0x1820d488, draw:function: 0x18226388, print_topology:function: 0x1820f478, recalculate:function: 0x182263a8, init:function: 0x182263f0 (more...)}
(*temporary) = table: 0x182a63e0 {}
(7) Lua function '?' at file 'ui/main_menu.lua:1132' (from mod with id Multiplayer) (best guess)
Local variables:
e = table: 0x184abd90 {pixellated_rect:table: 0x18d1de88, click_offset:table: 0x183a3a68, children:table: 0x18337560, parent:table: 0x186e0400, T:table: 0x18387250 (more...)}
(*temporary) = Lua function '?' (defined at line 1346 of chunk functions/button_callbacks.lua)
(*temporary) = table: 0x18465bf0 {}
(8) Lua method 'click' at file 'engine/ui.lua:1012'
Local variables:
self = table: 0x184abd90 {pixellated_rect:table: 0x18d1de88, click_offset:table: 0x183a3a68, children:table: 0x18337560, parent:table: 0x186e0400, T:table: 0x18387250 (more...)}
(9) Lua method 'update' at file 'engine/controller.lua:373'
Local variables:
self = table: 0x186c2270 {held_button_times:table: 0x186c2b40, focus_cursor_stack_level:1, snap_cursor_to:table: 0x183c1218, interrupt:table: 0x186c2b90, GAMEPAD:table: 0x186c33c0 (more...)}
dt = number: 0.0164757
(10) Lua upvalue 'gameUpdateRef' at file 'game.lua:2775'
Local variables:
self = table: 0x181b6640 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, collection_alert:table: 0x18b51030, F_ENGLISH_ONLY:false, sort_id:4, F_DISCORD:true (more...)}
dt = number: 0
(11) Lua upvalue 'game_update_ref' at Steamodded file 'src/ui.lua:385'
Local variables:
self = table: 0x181b6640 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, collection_alert:table: 0x18b51030, F_ENGLISH_ONLY:false, sort_id:4, F_DISCORD:true (more...)}
dt = number: 0.0164757
(12) Lua upvalue 'game_update_ref' at file 'lib/matchmaking.lua:44' (from mod with id Multiplayer)
Local variables:
self = table: 0x181b6640 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, collection_alert:table: 0x18b51030, F_ENGLISH_ONLY:false, sort_id:4, F_DISCORD:true (more...)}
dt = number: 0.0164757
(13) Lua upvalue 'game_update_ref' at file 'compatibility/_compatibility.lua:82' (from mod with id Multiplayer)
Local variables:
self = table: 0x181b6640 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, collection_alert:table: 0x18b51030, F_ENGLISH_ONLY:false, sort_id:4, F_DISCORD:true (more...)}
dt = number: 0.0164757
(14) Lua upvalue 'gameUpdateRef' at file 'networking/action_handlers.lua:1164' (from mod with id Multiplayer)
Local variables:
self = table: 0x181b6640 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, collection_alert:table: 0x18b51030, F_ENGLISH_ONLY:false, sort_id:4, F_DISCORD:true (more...)}
dt = number: 0.0164757
(15) Lua upvalue 'gameUpdateRef' at file 'ui/lobby/lobby.lua:454' (from mod with id Multiplayer)
Local variables:
self = table: 0x181b6640 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, collection_alert:table: 0x18b51030, F_ENGLISH_ONLY:false, sort_id:4, F_DISCORD:true (more...)}
dt = number: 0.0164757
(16) Lua method 'update' at file 'ui/lobby.lua:480' (from mod with id Multiplayer)
Local variables:
self = table: 0x181b6640 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, collection_alert:table: 0x18b51030, F_ENGLISH_ONLY:false, sort_id:4, F_DISCORD:true (more...)}
dt = number: 0.0164757
(17) Lua field 'update' at file 'main.lua:1021'
Local variables:
dt = number: 0.0164757
(18) Lua function '?' at file 'main.lua:960' (best guess)
(19) global C function 'xpcall'
(20) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 931 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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