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3ds max script design review #946

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merged 4 commits into from
Apr 1, 2021

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pandaGaume
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Modify the way MaxScript is integrated into material export in order to prepare the support for

  • new Materials such PBRSpecGloss or PBRMetalRough.
  • CustomAtt and related logics such BumpMap.

Idea is to embbed Attribute Creation scripts into resources and dedicate a static utility class to access these scripts.
Not of all the script will be embedded and for the remaining online script a cleaning has been done using string interpolation $".."
ONLY script parts of the material logics has been processed.

This step is mandatory to keep the code consistent and clean, while adding more complex functionalities

Note : many updates are located into projects file from xxxx2015 to xxxxx2021 and reflect the link to shared sources

@Drigax Drigax merged commit c741e7f into BabylonJS:master Apr 1, 2021
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2 participants