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set missing Maya attribute from node #916
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Set the babylonBackfaceCulling & babylonUnlit material bool attribute according the node value
I have an update concerning the babylonBackfaceCulling problem (resetting the value during the export). It's still there using the latest release of the exporter 20210107.7. |
Did this happend with a particular material ? I might missed something during my repro and test. |
I only tried with the Stingray PBS. I'll try tomorrow with other materials (lambert, aiStandardSurface, blinn and phong) and keep you updated. |
Okay, so it seems that the problem persists with the Stingray PBS and the aiStandardSurface materials. Maybe it's because they have babylonStingrayPBSMaterialNode and babylonAiStandardSurfaceMaterialNode instead of a babylonStandardMaterialNode. |
Ok this is more clear, I migh had corrected only for the standard material and forgot a check somewhere. I will investigate this tomorrow morning my time (which is CET). |
Hi! I'm writing to know if you found what was causing this problem and, if not, can I be of any help? |
@AlexIbanez16 Sorry for the delay, i was comitted on other works. I have to review what i published because i certainly forgot to correct some other type of material. I will try to do my best to publish a correction asap. |
@AlexIbanez16 publish a fix. Might be better now. Wait for the PR to be merge. |
Maya exporter : Set the babylonBackfaceCulling & babylonUnlit material bool attribute according the node value
this fix #913