Closed
Description
Describe the bug
When rendering a somewhat complex scene, touch start and end events trigger a noticeable stutter or frame drop, even if there is no touch handler configured.
To Reproduce
Steps to reproduce the behavior:
- With the Playground app in this repo, load a more complex model than the default (https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/2CylinderEngine/glTF/2CylinderEngine.gltf"
- Disabled the included touch handing just to ensure it's not related (comment out the call to
deviceSourceManager.onDevice
) - Run the sample, touch the screen rapidly.
- Framerate drops from 60 fps down to 10 fps or below depending on how quickly you tap.
Expected behavior
The rendering should not stutter or drop frame when touches start and end, particularly if there is no user processing.
Other
- Platform: iOS
edited to add Most noticeable on device, as opposed to simulator.
Metadata
Assignees
Labels
No labels
Activity