Ordered by complexity - [x] the project compiles for x86 and x86_64 but has never been tested on the simulator - [x] ~~V8 .so are poorly handled in the APK for the Native Activity project. It needs to be fixed before it can run~~ - [ ] V8 must be installed manually for local builds. This should be done automatically in CMake - [x] Screen ratio is not updated with screen rotation - [x] Add support for SSL - [x] Shader compliance and parsing between BJS and bgfx is not great for OpenGL. Expect issues when dealing with more complex shaders - [x] Front facing is inverted (you see the inside of the cube). A bgfx repo update will be done shortly and should be done on Master @CedricGuillemet - [x] Asset loading is using a callback mecanism that supports APK assets loading. It will be replaced by a plugin extension (https://github.com/BabylonJS/BabylonNative/issues/101) - [x] getHostDocument is missing in native engine definition ( https://github.com/BabylonJS/BabylonNative/pull/30/files#diff-61eebfcda2bd45c2180b579c8f4fcd42R51 ) => PR : https://github.com/BabylonJS/Babylon.js/pull/7286
Ordered by complexity
V8 .so are poorly handled in the APK for the Native Activity project. It needs to be fixed before it can run