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Android issues #102

Description

@CedricGuillemet

Ordered by complexity

  • the project compiles for x86 and x86_64 but has never been tested on the simulator
  • V8 .so are poorly handled in the APK for the Native Activity project. It needs to be fixed before it can run
  • V8 must be installed manually for local builds. This should be done automatically in CMake
  • Screen ratio is not updated with screen rotation
  • Add support for SSL
  • Shader compliance and parsing between BJS and bgfx is not great for OpenGL. Expect issues when dealing with more complex shaders
  • Front facing is inverted (you see the inside of the cube). A bgfx repo update will be done shortly and should be done on Master @CedricGuillemet
  • Asset loading is using a callback mecanism that supports APK assets loading. It will be replaced by a plugin extension (Investigate pluggable pattern for extending the runtime #101)
  • getHostDocument is missing in native engine definition ( https://github.com/BabylonJS/BabylonNative/pull/30/files#diff-61eebfcda2bd45c2180b579c8f4fcd42R51 ) => PR : Native Babylon.js#7286

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