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Update what's new.md#1708

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deltakosh merged 1 commit into
BabylonJS:masterfrom
jbousquie:patch-1
Jan 24, 2017
Merged

Update what's new.md#1708
deltakosh merged 1 commit into
BabylonJS:masterfrom
jbousquie:patch-1

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@deltakosh deltakosh merged commit 0ae8879 into BabylonJS:master Jan 24, 2017
@jbousquie jbousquie deleted the patch-1 branch January 30, 2017 08:04
bkaradzic-microsoft added a commit to bkaradzic-microsoft/Babylon.js that referenced this pull request Jun 11, 2026
#PH4DEZ now does an in-memory serialization round-trip (serialize ->
SceneLoader.ImportMeshAsync("data:" + json) -> render the deserialized
scene) instead of a DOM file download, modeled on the glTF serializer
#KU72PX. This validates serialization correctness with no DOM dependency
and lets BabylonNative run the same shared test without faking DOM APIs
(mirrors BabylonNative PR BabylonJS#1708). The browser-only download is kept but
guarded on document.createEvent. The rendered scene is unchanged (same
sphere hierarchy), so the reference image is expected to still match.
bkaradzic-microsoft added a commit to bkaradzic-microsoft/Babylon.js that referenced this pull request Jun 12, 2026
#PH4DEZ now does an in-memory serialization round-trip (serialize ->
SceneLoader.ImportMeshAsync("data:" + json) -> render the deserialized
scene) instead of a DOM file download, modeled on the glTF serializer
#KU72PX. This validates serialization correctness with no DOM dependency
and lets BabylonNative run the same shared test without faking DOM APIs
(mirrors BabylonNative PR BabylonJS#1708). The browser-only download is kept but
guarded on document.createEvent. The rendered scene is unchanged (same
sphere hierarchy), so the reference image is expected to still match.
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2 participants