Update what's new.md#1708
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bkaradzic-microsoft
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Jun 11, 2026
#PH4DEZ now does an in-memory serialization round-trip (serialize ->
SceneLoader.ImportMeshAsync("data:" + json) -> render the deserialized
scene) instead of a DOM file download, modeled on the glTF serializer
#KU72PX. This validates serialization correctness with no DOM dependency
and lets BabylonNative run the same shared test without faking DOM APIs
(mirrors BabylonNative PR BabylonJS#1708). The browser-only download is kept but
guarded on document.createEvent. The rendered scene is unchanged (same
sphere hierarchy), so the reference image is expected to still match.
bkaradzic-microsoft
added a commit
to bkaradzic-microsoft/Babylon.js
that referenced
this pull request
Jun 12, 2026
#PH4DEZ now does an in-memory serialization round-trip (serialize ->
SceneLoader.ImportMeshAsync("data:" + json) -> render the deserialized
scene) instead of a DOM file download, modeled on the glTF serializer
#KU72PX. This validates serialization correctness with no DOM dependency
and lets BabylonNative run the same shared test without faking DOM APIs
(mirrors BabylonNative PR BabylonJS#1708). The browser-only download is kept but
guarded on document.createEvent. The rendered scene is unchanged (same
sphere hierarchy), so the reference image is expected to still match.
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