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Add WebXR visualization tests and improve test utility functions #16332
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16332/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16332/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16332/merge#BCU1XR#0 |
You have changed file(s) that made possible changes to the sandbox. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/SANDBOX/refs/pull/16332/merge/ |
You have made possible changes to the playground. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/PLAYGROUND/refs/pull/16332/merge/ The snapshot playground with the CDN snapshot (only when available): Note that neither Babylon scenes nor textures are uploaded to the snapshot directory, so some playgrounds won't work correctly. |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
You have changed file(s) that made possible changes to the sandbox. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/SANDBOX/refs/pull/16332/merge/ |
You have made possible changes to the playground. https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/PLAYGROUND/refs/pull/16332/merge/ The snapshot playground with the CDN snapshot (only when available): Note that neither Babylon scenes nor textures are uploaded to the snapshot directory, so some playgrounds won't work correctly. |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
highly inspired by #16204 of @simonedevit,
introducing a new playwright project to test webxr scenes. Using IWER (as the original PR) and not an extension, as browserstack does not support installing extensions as part of the test run.
The idea here is to not change anything in core classes and other tests. The only thing changed is the new testing mechanism. If we want to generate interaction in XR we should do it in the playground itself.
This is used to make sure WebXR scenes render correctly and is not meant to test interaction. This should be done differently, and not part of the vis-tests suite.