Cameras: Modified cameras to work under onPointerObservable #13293
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A user on the forums recently found an issue related to
onPointerObservable
where skipNextObservers weren't working as they used to. This issue was a side effect of an optimization make in support of Lazy Picking. This optimization would take all internal camera inputs and remove them from the user-facingonPointerObservable
. This would cause the camera input observers to be inaccessible in the same way. This PR will add them back toonPointerObservable
but keep track of how many camera input observers have been added and require either user-defined observer as part of the criteria for picking.Forum Post: https://forum.babylonjs.com/t/no-longer-able-to-cancel-camera-inputs-with-new-oncamerainputobservable/35793