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Fix texture caching. #12652
Fix texture caching. #12652
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Should we do it for all cube textures, passing isCube in ???
GG for the fix by the way :-)
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://babylonsnapshots.z22.web.core.windows.net/refs/pull/12652/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/12652/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/12652/merge#BCU1XR#0 |
Thanks! I'll add to the other cube textures :D |
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://babylonsnapshots.z22.web.core.windows.net/refs/pull/12652/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/12652/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/12652/merge#BCU1XR#0 |
Related forum issue: https://forum.babylonjs.com/t/got-wrong-mapping-in-equirectangularcubetexture/31329
Related playground: https://playground.babylonjs.com/#NIWPUI#1