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Exposed Native Engine capabilities to Babylon.js, fixes morph targets on Babylon Native Android #12515
Exposed Native Engine capabilities to Babylon.js, fixes morph targets on Babylon Native Android #12515
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Please make sure to tag your PR with "bug", "new feature" or "breaking change" tags. |
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Waiting for @sebavan review as well before merging
Please make sure to tag your PR with "bug", "new feature" or "breaking change" tags. |
Please make sure to tag your PR with "bug", "new feature" or "breaking change" tags. |
Please make sure to tag your PR with "bug", "new feature" or "breaking change" tags. |
Please make sure to tag your PR with "bug", "new feature" or "breaking change" tags. |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://babylonsnapshots.z22.web.core.windows.net/refs/pull/12515/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/12515/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/12515/merge#BCU1XR#0 |
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://babylonsnapshots.z22.web.core.windows.net/refs/pull/12515/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/12515/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/12515/merge#BCU1XR#0 |
Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://babylonsnapshots.z22.web.core.windows.net/refs/pull/12515/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/12515/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/12515/merge#BCU1XR#0 |
Overview
Morph targets are currently failing on Babylon Native when running on Android since bgfx does not support Texture2D arrays for Android API BGFX_CONFIG_RENDERER_OPENGLES lower than 31 (currently set to 30). The appropriate way of handling this type of problem would be to check bgfx capabilities and handle it appropriately on the JS side by setting
canUseTextureForTargets
property atMorphTargetManager
. This PR exposes all capabilities info provided by the Native Engine so they can be accessed by the js NativeEngine and appropriately handled by Babylon.jsAditions