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[XR] assign the number of textures correctly #12340

Merged
merged 1 commit into from
Apr 5, 2022
Merged

[XR] assign the number of textures correctly #12340

merged 1 commit into from
Apr 5, 2022

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RaananW
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@RaananW RaananW commented Apr 5, 2022

The number of samples was not assigned correctly and was always 1 when binding to multisampled multiview (i.e. the oculus browser).

This PR fixes that.

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Please make sure to tag your PR with "bug", "new feature" or "breaking change" tags.

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Snapshot stored with reference name:
refs/pull/12340/merge

Test environment:
https://babylonsnapshots.z22.web.core.windows.net/refs/pull/12340/merge/index.html

To test a playground add it to the URL, for example:

https://babylonsnapshots.z22.web.core.windows.net/refs/pull/12340/merge/index.html#WGZLGJ#4600

To test the snapshot in the playground itself use (for example):

https://playground.babylonjs.com/?snapshot=refs/pull/12340/merge#BCU1XR#0

@RaananW RaananW merged commit d5722c3 into BabylonJS:master Apr 5, 2022
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