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This block of code is also missing in all materials of the material library (and maybe in some other materials, I know the fluent controls in 3D GUI are also using custom materials for eg).
I think it would be better to update the
MaterialHelper.PrepareAttributesForInstances
method to pushVertexBuffer.ColorInstanceKind
in the attribute list because this method is called each time instances/thin instances are supported by materials. This way, you won't have to update individually each material.