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glTF KHR_materials_transmission: Render the opaque scene with env intensity fixed #10537

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Merged
merged 1 commit into from
Jun 21, 2021
Merged

glTF KHR_materials_transmission: Render the opaque scene with env intensity fixed #10537

merged 1 commit into from
Jun 21, 2021

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Popov72
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@Popov72 Popov72 commented Jun 21, 2021

Render the opaque scene with a fixed 1.0 env intensity.

The scene.environmentIntensity intensity will be applied only on the final rendering.

Fix #10536

@sebavan sebavan added the automerge Label to flag PR that can be automerged label Jun 21, 2021
@sebavan sebavan merged commit 94cb7df into BabylonJS:master Jun 21, 2021
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Successfully merging this pull request may close these issues.

glTF Transmission does not properly handle changes to scene lighting intensity
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