Open
Description
Currently, we calculate inertial drop-off of camera movements per render frame. What we will need to do to ensure a more uniform rate of movement is to scale our inertial drop-off. The idea would be take our frame rate/animation ratio and use that as our scaling factor.
Potential Issues/Things to look out for:
Because some of our cameras have their own ways of handling inertial movement, whatever scaling solution we come up with may need to used with multiple other calculations.