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Modify Calculation of Inertia to Scale Based on Frame Rate #12820
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updates? It would really help to have consistent smooth camera movements across various refresh rate screens. |
Currently in progress (testing changes). Will update when PR is live. |
PR: #14482 |
Works perfectly. |
PR has been merged. |
This issue has been automatically staled because it has been inactive for more than 14 days. Please update to "unstale". |
Currently, we calculate inertial drop-off of camera movements per render frame. What we will need to do to ensure a more uniform rate of movement is to scale our inertial drop-off. The idea would be take our frame rate/animation ratio and use that as our scaling factor.
Potential Issues/Things to look out for:
Because some of our cameras have their own ways of handling inertial movement, whatever scaling solution we come up with may need to used with multiple other calculations.
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