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Merge pull request #13043 from CedricGuillemet/babylonPhysicsSer
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Fix wrong plugin name check for babylon serialization
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sebavan authored Sep 29, 2022
2 parents a5e83f5 + 1c25343 commit f198a79
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions packages/dev/core/src/Loading/Plugins/babylonFileLoader.ts
Original file line number Diff line number Diff line change
Expand Up @@ -962,11 +962,11 @@ SceneLoader.RegisterPlugin({
//Physics
if (parsedData.physicsEnabled) {
let physicsPlugin;
if (parsedData.physicsEngine === "cannon") {
if (parsedData.physicsEngine === "cannon" || parsedData.physicsEngine === CannonJSPlugin.name) {
physicsPlugin = new CannonJSPlugin(undefined, undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);
} else if (parsedData.physicsEngine === "oimo") {
} else if (parsedData.physicsEngine === "oimo" || parsedData.physicsEngine === OimoJSPlugin.name) {
physicsPlugin = new OimoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);
} else if (parsedData.physicsEngine === "ammo") {
} else if (parsedData.physicsEngine === "ammo" || parsedData.physicsEngine === AmmoJSPlugin.name) {
physicsPlugin = new AmmoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine, undefined);
}
log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
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