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logic gates do not like SR latches #1854
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Ineed, we need to update the tempalete issues for that. |
Also, can you be more specific, like which logic gate where you trying to connect, etc..? |
Any form of NOR SR existing anywhere, or (less easy to trigger) both inputs for a NAND SR being triggered on loading the map. in any case, going from the initial state portal puts these gates in to the hold position causes a crash. |
#1855 (comment) |
Ahh you're building an SR latch manually. Logic loops like that can be problematic, if they end up producing an infinite oscillation. Note that there's an SR latch item you can use, which is more robust. |
Still, a map with two items behaving exactly as intended shouldn’t instantly crash. |
A dumb idea: would a short delay work? Computers are pretty fast and there aren’t many ways for a player to trigger something a billion times a second. Not sure if it is possible, just wondering. |
And please remove the more information needed label. |
They should have a 0.01s delay in the NOT gates, perhaps that's broken though. |
Turns out the delays weren't there indeed. |
BEE2 Application Version
4.41.0 64 bit
BEE2 Package Version
4.41,0
What operating system are you running on?
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