Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lower fps #7

Open
shshshdy opened this issue Nov 2, 2023 · 4 comments
Open

Lower fps #7

shshshdy opened this issue Nov 2, 2023 · 4 comments

Comments

@shshshdy
Copy link

shshshdy commented Nov 2, 2023

Capture the executed frame into the bitmap

Multiple 2D texture rendering with flashing screen:
mainly alternating black background and texture display

@damian-666
Copy link

are you doing with is tabbed dialogs? is the best way to use the writable bitmap sti;;? is there a wasy to share a surface? there's in a new NKI branch of monogame to try... i don't know what to do with this.,.
i don't mind copying as song as im in sync wih the system vSync.. i will render then. i do want blazor support.. android and the desktops... im not sure about mobile if i wil go native on all this as i don't need the avalonia UI in monogame..

i have very simple 3d graphics that used opentk form bepuphysics, is not been updated to the new avalonia, gettin mixed messages..bepuphysics used to to monograme..

@OmidID
Copy link
Contributor

OmidID commented Nov 12, 2023

Hello,
I did a search on how to share the surface, Somehow, No solution. I can see also you had a workaround to do it and unfortunately, this is available only for DirectX.
If we can find a solution to share the surface it would be great. I raised the question to MonoGame and still no answer for it.

@damian-666
Copy link

damian-666 commented Nov 13, 2023 via email

@damian-666
Copy link

damian-666 commented Nov 13, 2023 via email

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants