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Lower fps #7
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are you doing with is tabbed dialogs? is the best way to use the writable bitmap sti;;? is there a wasy to share a surface? there's in a new NKI branch of monogame to try... i don't know what to do with this.,. i have very simple 3d graphics that used opentk form bepuphysics, is not been updated to the new avalonia, gettin mixed messages..bepuphysics used to to monograme.. |
Hello, |
the way to do it is stuck in avalonia issue for openGL righ tnow theres a
kekekeke bug open.. i would wait on it or work around it.,.
still i dont get 7ps.. must be a lock issue..set your timerselecotion.
id prss berak all a few times and see where it is waiting..
dll import timeBeginPeriod function (timeapi.h) copy is not that
bad... the dirertc X way wanst merged, abandoned,.. ad i guess the
opengl way would be a bit like it.. the marcstan way was tooo much.. the
craftwrokway wasnt merged, hes over it.. took weeks.
…On Sun, Nov 12, 2023 at 7:34 AM Omid Mafakher ***@***.***> wrote:
Hello,
I did a search on how to share the surface, Somehow, No solution. I can
see also you had a workaround to do it and unfortunately, this is available
only for DirectX.
If we can find a solution to share the surface it would be great. I raised
the question to MonoGame and still no answer for it.
—
Reply to this email directly, view it on GitHub
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there are many semaphores and Metal Vulcan and Opengl and DX now.. its
hard.. for MG, its best to use the KNI branch maybe.. for open gl.. then
use the writeablebitmap with .det 8.. its SIMD copy and should not require
locks.. putting looks requires timeBeginperiod to 4 ms i think.. in
windows .. and on high hes mac is reported slow so you have to use Metal..
it might have been done in Strtide and you could... i sue it with docking
via https://twitter.com/wieslawsoltes/status/1621277580316884998?s=20 yo
cna sponsor him because he and ekeekee are the gurus on theis .. tis really
hard.and .. KNI maybe fxed the OpenGl antialitias bug and its was pretty
bad,.. so depends what you want to do... and IDE.. a brazon host, put some
ui aroudn it.. gg native with silk thats an option... sort of...they cut
out xamarin and thas smallest by 30%... ask the chatbox to translate your
shaders.. .. maybe it will but passing in the params is the weirdness..
…On Mon, Nov 13, 2023 at 12:18 AM Damian ***@***.***> wrote:
the way to do it is stuck in avalonia issue for openGL righ tnow theres a
kekekeke bug open.. i would wait on it or work around it.,.
still i dont get 7ps.. must be a lock issue..set your timerselecotion.
id prss berak all a few times and see where it is waiting..
dll import timeBeginPeriod function (timeapi.h) copy is not that
bad... the dirertc X way wanst merged, abandoned,.. ad i guess the
opengl way would be a bit like it.. the marcstan way was tooo much.. the
craftwrokway wasnt merged, hes over it.. took weeks.
On Sun, Nov 12, 2023 at 7:34 AM Omid Mafakher ***@***.***>
wrote:
> Hello,
> I did a search on how to share the surface, Somehow, No solution. I can
> see also you had a workaround to do it and unfortunately, this is available
> only for DirectX.
> If we can find a solution to share the surface it would be great. I
> raised the question to MonoGame and still no answer for it.
>
> —
> Reply to this email directly, view it on GitHub
> <#7 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/AD74XGLPYZG25JKPMOIGN2TYEDF5NAVCNFSM6AAAAAA62MQ2RWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMBXGEZTANJYHA>
> .
> You are receiving this because you commented.Message ID:
> ***@***.***>
>
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Capture the executed frame into the bitmap
Multiple 2D texture rendering with flashing screen:
mainly alternating black background and texture display
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