SItoA 5.4.0
New features
Arnold Core version is shown after each feature so that you can reference the Arnold release notes for more details.
Core
- Arnold GPU (5.3.0 and 5.4.0)
- Operators (5.3.0)
- New better Progressive and Adaptive AA (5.3.0 and 5.4.0)
- Visible area lights (5.3.0)
- Autobump visibility (5.3.0)
- Smart opaque (5.3.0)
New Shaders
clip_geo
(5.4.0)aov_read_*
shader family (5.4.0)uv_projection
(5.3.0)matrix_interpolate
(5.3.0)
Updated shaders
standard_surface
- Microfacet multiple scattering (5.3.0)
randomwalk_v2
SSS mode (5.3.0)- Coat anisotropy (5.3.0)
- Transmission Extra Roughness can have negative values (5.3.0)
transmission_depth
is now linkable (5.3.0)
camera_projection
- New
coord_space
parameter
- New
Other
- Ignore Motion and Instantaneous Shutter options (5.3.0)
- New
denois_albedo
AOV used for denoising. (5.3.0)
SItoA enhancements
normal
ports made not inspectable onbump
andlambert
shaders.closure
dummy shader is no longer exported so .ass-files should be renderable in other DCCs now.- Optional Enlarge buckets in progressive IPR option to get better bucket updates when rendering, especially handy with GPU rendering.
- New scene defaults
- Replaces Phong with standard_surface on Scene_Material
- Set distant_light intensity to 4 and angle to 0.53 (sun default)
- Ability to Export Nref
- Arnold lights have more expressions to the Softimage Gizmo for better viewport support.