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use SdfPathVector for aov_shaders #1322

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merged 3 commits into from
Oct 19, 2022
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cpichard
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Changes proposed in this pull request

  • aov_shaders primvar stores paths as a string. With this change, we can now add multiple paths separated by space. Internally they are stored as SdfPathVector.

Issues fixed in this pull request
Fixes #1321

jhodgson
jhodgson previously approved these changes Oct 14, 2022
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Nice, looks good for the delegate.

@cpichard cpichard requested a review from jhodgson October 14, 2022 16:48
@cpichard cpichard marked this pull request as ready for review October 14, 2022 16:48
@cpichard cpichard self-assigned this Oct 14, 2022
@sebastienblor sebastienblor merged commit d74c750 into Autodesk:master Oct 19, 2022
@cpichard cpichard added enhancement New feature or request render delegate Related to the Arnold Render Delegate procedural Related to the Arnold Procedural labels Nov 9, 2022
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enhancement New feature or request procedural Related to the Arnold Procedural render delegate Related to the Arnold Render Delegate
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Status: Done
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Successfully merging this pull request may close these issues.

Allow list of AOV ArnoldNodeGraph primitives in RenderSettings
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