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Face-varying primvars are not interpolated correctly in the render delegate when the mesh is subdivided #632

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@sirpalee

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When using face-varying primvars with subdivision the primvars are not interpolated correctly, and none of the subdiv parameters affect the behaviour of the primvar. This happens due to the render delegate getting flattened primvars from Hydra.

We need to investigate if newer USD versions have a workaround for this.

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bugSomething isn't workingrender delegateRelated to the Arnold Render DelegateupstreamSomething that needs to be addressed in USD itselfuserReported by a user

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