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Effects follow offset, add ini option to disable offset for effect #663
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This is pretty hacky, but the offset data is necessary to move the effect layer in relation to the character.
Crystalwarrior
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Need to make ignore_offsets work lol
+ Some comments
Crystalwarrior
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Looks good
| ui_vp_player_char->move(ui_viewport->width() * self_offset / 100, ui_viewport->height() * self_offset_v / 100); | ||
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| //If an effect is ignoring the users offset, we force it to the default position of the viewport. | ||
| if (ao_app->get_effect_property(play_effect[0], current_char, "ignore_offset") == "true") { |
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Very good, thank you. Let's document this.
EDIT: Let's pretend I didn't see that global variable there
| switch(m_chatmessage[DESK_MOD].toInt()) { | ||
| case 4: | ||
| set_self_offset(m_chatmessage[SELF_OFFSET]); | ||
| set_self_offset(m_chatmessage[SELF_OFFSET], QString("||")); |
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QString("||") is not necessary. You may either use "||" or QStringLiteral("||") (some also prefer QLatin1String for efficiency, but the performance benefit is negligible)
| } | ||
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| void Courtroom::set_self_offset(QString p_list) { | ||
| void Courtroom::set_self_offset(QString p_list, QString p_effect) { |
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I am not sure why this method takes in a QString when it should really take in a QStringList.
This is pretty hacky and ugly, but the offset data is necessary to move the effect layer in relation to the character.
closes #639