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Description
Is your feature request related to a problem? Please describe.
A bit of an issue, but currently all buttons from characters\[character]\emotions are being scaled by Nearest Neighbor. This works wonderfully when handling sprite sets such as the AA DS sprites, however this doesn't work well for anything that doesn't use scaling = pixel (or scaling = fast, I don't remember what the exact name is as of 2.9.1 Final),
Describe the solution you'd like
All I'm asking is that the buttons are handled the same way as the sprites currently are handled - Follow scaling = within the char.ini, otherwise follow the client's default scaling setting.
Additional context
Currently looks like:

Full-sized button:

Mockup of what the button should look like (when following scaling = smooth):
