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How difficult do you think it would be to add configurable boost block types / percentages?
I'd be willing to write the change if you'd point me in the write direction.
I don't have much (any lol) Kotlin experience, but I assume it would be something like:
- Parse list of "block string"/"boost percent double" pairs from config
- Convert the list to map of Material to Double
- Create a more generic function similar to your *Boost functions which calculates
Int = (maxBoost() * blockToPercentMap([block.type]).toInt())
Just thinking out loud. Let me know what you think and thanks for your hard work!
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