Skip to content

Commit

Permalink
110 - Reset spawn, shifted GW. TODO scenery -> sparks and/or Snowflakes.
Browse files Browse the repository at this point in the history
  • Loading branch information
N committed Dec 12, 2017
1 parent 5133c49 commit b725d47
Show file tree
Hide file tree
Showing 7 changed files with 2 additions and 2 deletions.
Binary file added res/images/ammo.1.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added res/images/ammo.2.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added res/images/ammo.3.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added res/images/ammo.4.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added res/images/ammo.5.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added res/images/ammo.6.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
4 changes: 2 additions & 2 deletions src/main/game/levels/Level1.java
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,7 @@ public void createAllActors() {
drawer.addGraphics(new ShapeGraphics(new Polygon(0, 0, 65, 0, 65, 16, 0, 16), Color.decode("#d3d3d3"), null, 0, 1, -5), new Vector(107.5f, 50));
drawer.addGraphics(new ShapeGraphics(new Polygon(0, 0, 200, 0, 200, 100, 0, 100), Color.decode("#d3d3d3"), null, 0, 1, -5), new Vector(120, -5));

GravityWell gravityWell = new GravityWell(this.game, new Vector(102.5f, 50), new Vector(.1f, .06f), new Polygon(0, 0, 57.5f, 0, 57.5f, 10, 0, 10), 0);
GravityWell gravityWell = new GravityWell(this.game, new Vector(107.5f, 50), new Vector(.1f, .06f), new Polygon(0, 0, 52.5f, 0, 52.5f, 10, 0, 10), 0);

Checkpoint checkpoint3 = new Checkpoint(this.game, new Vector(161, 34.5f));

Expand Down Expand Up @@ -269,7 +269,7 @@ public void dispose() {

@Override
public SpawnCheckpoint getSpawnCheckpoint() {
return new SpawnCheckpoint(this.game, new Vector(235, 31));
return new SpawnCheckpoint(this.game, new Vector(0, 0));
}

}

0 comments on commit b725d47

Please sign in to comment.