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C++ Pathfinding

This is a quick learning project, capable of generating a random obstacle or terrain, in an 2D simulation, and finding a suitable path, using my own implementation.

I named the algorithm, PheromoneAlgorithm, after the inspiration of a feature from ants, where it will avoid previously treadded tiles.

Diagram of current implementation

Pathfinder Flowchart

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An c++ pathfinding implementation

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