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several fixes of typos in rules #6

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Nov 6, 2013
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several fixes of typos in rules
this is a cherry-pick of
8003a25
  • Loading branch information
pradd committed Nov 6, 2013
commit bfcd00e4a479b583447753390622709b5bc00a32
12 changes: 6 additions & 6 deletions genrules.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -447,7 +447,7 @@ int Game::GenRules(const AString &rules, const AString &css,
temp += "and apprentices ";
temp += "the faction may have. (More information on all of the "
"faction activities is in further sections of the rules). Here "
"is a chart detailing the limits on factions by Faction Points.";
"is a chart detailing the limits on factions by Faction Points:";
f.Paragraph(temp);
f.LinkRef("tablefactionpoints");
f.Enclose(1, "CENTER");
Expand Down Expand Up @@ -2387,7 +2387,7 @@ int Game::GenRules(const AString &rules, const AString &css,
"construction tends to depend on the Shipbuilding skill, not "
"the Building skill. ";
if(Globals->FACTION_LIMIT_TYPE == GameDefs::FACLIM_FACTION_TYPES) {
temp += "Only faction with at least one faction point spent on "
temp += "Only factions with at least one faction point spent on "
"trade can issue ";
temp += f.Link("#build", "BUILD") + " orders. ";
}
Expand Down Expand Up @@ -2469,7 +2469,7 @@ int Game::GenRules(const AString &rules, const AString &css,
"All units may ";
temp += f.Link("#work", "WORK") + ", regardless of skills";
if(Globals->FACTION_LIMIT_TYPE == GameDefs::FACLIM_FACTION_TYPES)
temp += "or faction type";
temp += " or faction type";
temp += ".";
f.Paragraph(temp);
if(!(SkillDefs[S_ENTERTAINMENT].flags & SkillType::DISABLED)) {
Expand Down Expand Up @@ -4083,7 +4083,7 @@ int Game::GenRules(const AString &rules, const AString &css,
f.LinkRef("evict");
f.TagText("H4", "EVICT [unit] ...");
temp = "Evict the specified unit from the object of which you are "
"currently the owner. If multipe EVICT orders are given, all "
"currently the owner. If multiple EVICT orders are given, all "
"of the units will be evicted.";
f.Paragraph(temp);
f.Paragraph("Example:");
Expand Down Expand Up @@ -4260,7 +4260,7 @@ int Game::GenRules(const AString &rules, const AString &css,
"final form of the GIVE order gives the entire unit to the "
"specified unit's faction.";
f.Paragraph(temp);
temp = "The classes of items which are exceptable for the fourth form of "
temp = "The classes of items which are acceptable for the fourth form of "
"this order are, NORMAL, ADVANCED, TRADE, MAN or MEN, MONSTER or "
"MONSTERS, MAGIC, WEAPON OR WEAPONS, ARMOR, MOUNT or MOUNTS, BATTLE, "
"SPECIAL, TOOL or TOOLS, FOOD, and ITEM or ITEMS (which is the "
Expand Down Expand Up @@ -4970,7 +4970,7 @@ int Game::GenRules(const AString &rules, const AString &css,
temp = "Use unclaimed funds to aquire basic items that you need. "
"If you do not have sufficient unclaimed, or if you try "
"withdraw any other than a basic item, an error will be given. "
"Withdraw can NOT be used in the Nexus (to prevent building "
"Withdraw CANNOT be used in the Nexus (to prevent building "
"towers and such there). The first form is the same as "
"WITHDRAW 1 [item] in the second form.";
f.Paragraph(temp);
Expand Down
2 changes: 1 addition & 1 deletion skillshows.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@ AString *ShowSkill::Report(Faction *f)
case S_LUMBERJACK:
if(level > 1) break;
*str += "This skill deals with all aspects of various wood "
"production. Woods are more often found in forests, but "
"production. Wood is most often found in forests, but "
"may also be found elsewhere.";
break;
case S_QUARRYING:
Expand Down