This project is a trial to use NDMF module to bring an avatar asset to an optimized step only with modular tools.
This is all thanks to the work of the original creator, Keenoo at https://keenooshop.booth.pm
This is based on the NDMF modular framework. https://github.com/bdunderscore/ndmf
When cloning this avatar, you will need a few items for it to work.
-
The original avatar project from Keenoo at https://keenooshop.booth.pm/items/4825073
-
The listed dependencies of the project (a popup will ask you to install them on the first load of the project)
- NDMF Framework https://github.com/bdunderscore/ndmf
- LILToon https://github.com/lilxyzw/lilToon
- Gesture Manager https://github.com/BlackStartx/VRC-Gesture-Manager
- Dread HierarchyPlus https://github.com/Dreadrith/DreadScripts
- Tex Trans Tool https://github.com/ReinaS-64892/TexTransTool
- Modular Avatar https://github.com/bdunderscore/modular-avatar
- Anatawa12 Avatar Optimizer https://github.com/anatawa12/AvatarOptimizer
- Anatawa12 Gists Tools https://github.com/anatawa12/unity-gist-pack
-
Some optional dependencies
- NDMF LOD EDITOR https://github.com/hitsub/ndmf-mantis-lod-editor
All of the assets are in the Assets/Spokeek/Lasyusha
Folder.
Please note that those are my version of the optimisation strategy. For example it removes the availablility to use the original toogles.
You will find:
This is only a reference to the main Lasyusha Prefab.
This is the original one that you want to edit if you want to add some items or change the materials
This is the first one where the work is done.
It incudes lots of settings associated with NDMF modules to optimize the avatar at runtime.
Those are made based on the three avatar version provided by Keenoo and includes optimization options to use them in an optimized version.
For now most of my changes are done quick and dirty way. I would need to make this more stable and closer to the original prefabs
I would want all C1,C2,C3 prefabs to be poor at minimum
It would be great to have modular prefabs for Quest as well.