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HUD not setting up on spawn #614
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I believe you're talking about the same thing of this PR: #606 |
okay, yeah I didnt see that :D I'll verify later that this fix works and close the issue :D |
it's something like that, but I think the PR owner could add your suggested fix in his changes. |
Edward-Bakker
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Jun 1, 2020
This fixes AsYetUntitled#614 for 5.x.x
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Expected behaviour
HUD shows up after spawn selection
Actual behaviour
It does not. Problem seems to be, that the HUD gets created in
fn_spawnConfirm.sqf
but gets created after the welcome-message display is created which results in the overlay being on that display instead of display 46. A fix should be pretty easy - just setup the hud before or after welcome message, I'll make a PR laterSteps to reproduce the behaviour
Mission version: v5.0.0 Release
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