Skip to content

About the lag after added outline to multiple objects #48

Answered by Arvtesh
KayHulk asked this question in Q&A
Discussion options

You must be logged in to vote

This particular library is post-processing outlines. This means each outlined object adds one full-screen pass, which is expensive performance-wise esp. on mobiles. Post-processing outlines in general trade performance for visual quality. If you need to have many objects outlined in realtime, you'd better use different library, which does not rely on post-processing.

Replies: 1 comment 1 reply

Comment options

You must be logged in to vote
1 reply
@KayHulk
Comment options

Answer selected by KayHulk
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants