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Added RunGame task target to every project #170
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Spartan322
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I might be able to have BepInExTestDir automatically generate a .gitignore file that selects the whole directory. |
Enables testing the all repo plugins without messing with files manually Saves actively installed Pathfinder files and restores them when complete Creates a .BepInEx directory to symlink to Hacknet/BepInEx Cleans up after itself, leaves no build artifacts in the game's directory as long as nothing fails Separated targets and props in Configuration.props and Configuration.targets
Also handles creating directory symlinks (or junctions in Windows) Added PathfinderBuildTasks project Built PathfinderBuildTasks alongside libraries for portable use Nuget is only necessary for building tasks Removed Targets GenerateSymLinks, GenerateDirSymLinks, RemoveDirSymLinks, and MoveFolder
Updated PathfinderAPI and PathfinderUpdater to delete themselves in .debug/plugins/ for RunGame target
Fixed PathfinderPatcher not running as it wasn't referencing the SDK format Removed superfluous space in Project elements
Prevent LinkBuiltFiles running before MoveGameFilesToTemp
Correct Readme to use `dotnet build` instead of obsolete `msbuild` command
Added comment to denote purpose of .gitignore
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Clarified usability in README.md
Debug BepInEx directory is by default
.debug/
(can be changed with BepInExTestDir property)RunGame task handles:
HacknetDir/temp/
Note: if you end the process before it cleans the HacknetDir you may experience future problems as of now. If you get an error please report them by posting your HacknetDir structure, what Pathfinder files are in the directory, what are in the temp directory, and what are in the BepInEx directory.
Remember you only need to run
dotnet build /t:<Project>:RunGame
in the directory of the solution file.