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Multi windows is a notable new feature of Godot 4 that we can utilize.
Just like this: https://www.youtube.com/watch?v=iKoYbtw4gC0&t=249s
If we have multiple screens, the console window then will not occupy the precious space of the game screen.
The text was updated successfully, but these errors were encountered:
This will be implemented when the Godot 4 docs is ready.
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it would be a cool feature
Experimenting with multiwindows. I'm using get_viewport().gui_embed_subwindows = false to create os window.
get_viewport().gui_embed_subwindows = false
The problem is: this behavior will affect user's project setting if they are also using window nodes.
I'm wondering if there are better ways to handle with multiwindows.
add two new options, if you enable this, a third button will appear on the top right corner of a window.
By clicking that button, the embedded window will be transformed into an os window.
if you close the os window, it will sit back to its original position.
feat: add support for multiple os windows
9026840
refers to: #23 Signed-off-by: k2kra <ark2000@foxmail.com>
Ark2000
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Multi windows is a notable new feature of Godot 4 that we can utilize.
Just like this: https://www.youtube.com/watch?v=iKoYbtw4gC0&t=249s
If we have multiple screens, the console window then will not occupy the precious space of the game screen.
The text was updated successfully, but these errors were encountered: